ok, before you guys all go tl;dr overpowered griefing ect, hear me out ^ ^:
Searched around the forums but didn't find this idea so here it is: Don't have a name yet for the perk, but its basically a biotic lab prototype guy that has the ability to control zeds for a short amount of time.
While controlling zeds, the mind controller guy cannot move and is vulnerable to attacks, but can go around as a zed with improved damage and speed (maybe health as well).
The higher the threat of a zed (like scrake or FP) the less time they get to control them
The zed has to be in a close enough proximity to be mind controlled (maybe give this perk a special tazer-like projectile that shoots out and attaches to a zed)
To balance easily killing higher end enemies like FPs by purposely standing still and letting your teammates kill it, mindcontrolled zeds only take a small fraction of damage from your own teammates.
You can hurt teammates as a mindcontrolled zed only in friendly fire servers and do ff damage according to the percentage shown----doesnt mean this wil be the new griefer perk as in ff servers you can still kill othe rplayers much easily with guns
To further counter griefing, when you lose control of zeds, the first one they target is you. So if you take over a FP and try to move it near yourteammates to hurt them, as soon as you lose control, it goes after you.
As mentioned earlier, you can't mindcontrol forever, and you can't mindcontroll bosses. For FPs, to be balanced, it could be something like 5 seconds. When you use the mindcontrol on the patriarch, you only get a 1 second stun effect.
To avoid the mindcontroller being able to continuously mindcontrol stuff like FPs after their 5 seconds is up, they are given a rechargable mindcontrol "stamina" bar, such that mindcontrolling a clot will barely use up "mindcontrol stamina" so you can immediatly mindcontrol another enemy after you lose control of a clot, but when you try it on a FP, you lose ALL your stamina, which takes some time to recharge (not fast enough that you can easily mindcontrol the FP yet again)
Your mindcontrol stamina bar does not recharge while having a zed mindcontrolled.
Soo, a basic lvl 6 mindcontroller duration for zeds could be something like this: 5 seconds for FP, 10 seconds for Skrakes, 15 seconds for sirens, bloats, and husks (sirens, bloats, and husks have a cooldown after ea attack), 25 seconds for stalkers and that spider thing-forgot name, and 40 seconds for clots.
Oh and when I say mindcontrol, i meant you completely take control of a zed (see through a zed's eyes persay), not a rts type control.
edit:
and as for weapons, they are mindcontrol weapons that either buff health, damage, or speed. Can't use all 3 of those at the same time. When shooting the mindcontrol projectile, if say you use a +health mindcontrol dart, your zed will have the regular mindcontrol perk buffs, but get extra health (which wears of when you lose control)
Searched around the forums but didn't find this idea so here it is: Don't have a name yet for the perk, but its basically a biotic lab prototype guy that has the ability to control zeds for a short amount of time.
While controlling zeds, the mind controller guy cannot move and is vulnerable to attacks, but can go around as a zed with improved damage and speed (maybe health as well).
The higher the threat of a zed (like scrake or FP) the less time they get to control them
The zed has to be in a close enough proximity to be mind controlled (maybe give this perk a special tazer-like projectile that shoots out and attaches to a zed)
To balance easily killing higher end enemies like FPs by purposely standing still and letting your teammates kill it, mindcontrolled zeds only take a small fraction of damage from your own teammates.
You can hurt teammates as a mindcontrolled zed only in friendly fire servers and do ff damage according to the percentage shown----doesnt mean this wil be the new griefer perk as in ff servers you can still kill othe rplayers much easily with guns
To further counter griefing, when you lose control of zeds, the first one they target is you. So if you take over a FP and try to move it near yourteammates to hurt them, as soon as you lose control, it goes after you.
As mentioned earlier, you can't mindcontrol forever, and you can't mindcontroll bosses. For FPs, to be balanced, it could be something like 5 seconds. When you use the mindcontrol on the patriarch, you only get a 1 second stun effect.
To avoid the mindcontroller being able to continuously mindcontrol stuff like FPs after their 5 seconds is up, they are given a rechargable mindcontrol "stamina" bar, such that mindcontrolling a clot will barely use up "mindcontrol stamina" so you can immediatly mindcontrol another enemy after you lose control of a clot, but when you try it on a FP, you lose ALL your stamina, which takes some time to recharge (not fast enough that you can easily mindcontrol the FP yet again)
Your mindcontrol stamina bar does not recharge while having a zed mindcontrolled.
Soo, a basic lvl 6 mindcontroller duration for zeds could be something like this: 5 seconds for FP, 10 seconds for Skrakes, 15 seconds for sirens, bloats, and husks (sirens, bloats, and husks have a cooldown after ea attack), 25 seconds for stalkers and that spider thing-forgot name, and 40 seconds for clots.
Oh and when I say mindcontrol, i meant you completely take control of a zed (see through a zed's eyes persay), not a rts type control.
edit:
and as for weapons, they are mindcontrol weapons that either buff health, damage, or speed. Can't use all 3 of those at the same time. When shooting the mindcontrol projectile, if say you use a +health mindcontrol dart, your zed will have the regular mindcontrol perk buffs, but get extra health (which wears of when you lose control)
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