will RO:HoS be a direct port from the 360... or will it have mouse support?
=P
We dont need mouse support, we need auto-aim
Don't forget the bonus DLC of lean and prone being included in the game for only 9.99! Too bad it isn't packaged with the dedicated servers DLC which is 14.99. Oh well I guess we can't have everything!But it's going to have great custom stuff like mouse support and adjustable key configurations! They are highly modable variables but it's still not balanced for mouse aiming so just to keep everyone fair RO:HoS PC version ships with a gamepad and they must buy additional DLC in order to use mouse and keyboard, extra discount if you bought the "adjustable visual settings" DLC first.
Snarf snarf.
Correct in everything you say there mate, except for one thing.The problem with cross-platform games (as far as I know) is they end up "accommodating" the weaknesses of the console's hardware/input devices.
I really don't care what anybody says, consoles are outdated and inferior technology to what is available currently to PC users. What happens is that the games are made generally the same (see OFPR) so there is less work involved as making individual games for each platform is costly.
This means that although the PC can handle much more, they only receive as much as the console can handle (+ higher textures and some other tid-bits thrown together at the last minute).
Try the following: go out and take a photo. Now let's pretend that (this is not literal!!) the consoles can handle a resolution of 1280x768 and the PC's can handle 1920x1200. Cross platform is like making an image at 1280x768 and then scaling it up to 1920x1200. That is NOT a HD image (what the "PC" can handle). This means the PC version of that image is vastly inferior to what could have been achieved if it was first created for the PC and scaled back for the console. (Again, this isn't literal, just trying to explain something).
Now, regardless of whether this happens in the beginning or not, I'm almost 100% sure it will inevitably end up being the case, as it is more profitable. Eventually the bean-counters (and after all, it's them who control the money -> have the say in the matter) will decide that's the better option.
The end result? PC gamers get to spend thousands of dollars on a gaming PC that ends up running a game that could easily be run by an obsolete piece of hardware from many years back. Not to mention a huge limit placed on innovation. It probably also ends up catering to the "majority" (the new IL2 anyone?) which results in a more "easy" style of play (COD). Cross platform is bad for everyone except the people making the money.
Also what was wrong with the system of releasing a great pc game, eg. Deus Ex, and then releasing it about 1 - 2 years later on consoles (ps2).
Yeah mate, Its basically the same but with insanely good graphics, Its not out until later this year. If you go to the 1c forum, then storm of war, and you will see screenshots in there. They release new screenshots every friday, I wish I could see the same from tripwire.Haha true true, I never knew that about the new IL-2 though, any good? I loved the old ones.
We dont need mouse support, we need auto-aim
You can't really put players with a mouse and keyboard together with players with a controller, because a mouse and keyboard is generally a more accurate tool for the job. However controlling it with a controller works just fine. Free aim didn't affect how I could use my mouse and I do not see why it would change how things can be controlled with a game pad.
Xbox Live doesn't host ANY dedicated servers for game server hosting. This is what Xbox Live does. Ready? You log into their servers to confirm your identity and gain access to basic features like VOIP, achievements, stat tracking, and so forth (which are stored on Microsoft's XBL dedicated servers). Then you go into your game, and click "Find me a game," at which point your request is sent to Microsoft's servers which link you together which a bunch of other people that clicked that button. It puts you in a room and designates a "host," that is, a player who acts as the listen server. After that point it's all hosted locally on the players Xbox.You can't host 50 player servers on your console, but you could host coop gameplay and stuff. The issue for hosting isn't so much the bandwidth its the processing power of the server. However for instance xbox live could offer the actual dedicated public player servers. The issue is more that having 50 players on screen probably makes current gen consoles get red rings of death.
Xbox Live doesn't host ANY dedicated servers for game server hosting. This is what Xbox Live does. Ready? You log into their servers to confirm your identity and gain access to basic features like VOIP, achievements, stat tracking, and so forth (which are stored on Microsoft's XBL dedicated servers). Then you go into your game, and click "Find me a game," at which point your request is sent to Microsoft's servers which link you together which a bunch of other people that clicked that button. It puts you in a room and designates a "host," that is, a player who acts as the listen server. After that point it's all hosted locally on the players Xbox.
It is POSSIBLE to have dedicated servers hosting your game matches on Xbox Live, as in the case of Bad Company 2 and Left 4 Dead on Xbox 360. But those servers are hosted by EA/Valve, that is, PAID FOR by EA/Valve, at their own expense. As compensation, Microsoft requires the PLAYER to pay a $50/year subscription fee for "Xbox Live Gold" to have access to any online gaming functionality. This is a functionality which, I will remind you, is either hosted locally by the end user or hosted by the publisher. One, or the other. It is an expense NOT incurred by Microsoft for which they obtain revenue regardless.
Further, Microsoft receives royalties on the purchase of all items distributed over Xbox Live, such as map packs and other DLC (costumes and so forth). They have even been known to stonewall the release of free content on Xbox Live Marketplace, as in the case of Unreal Tournament's Black pack or something I think it was called and a planned free map pack for the original Gears of War.
Then I guarantee you you don't need Red Orchestra.
Go play Call of Duty, it's basically Red Orchestra console edition anyway.
I already mentioned 2 games with dedicated servers on the Xbox 360. Problem is, as I've already mentioned, they are hosted by the publishers. In other words, if Tripwire Interactive wants dedicated servers for Xbox Live, they're going to have to pay for them. There are currently no games on Xbox 360 with player-hosted dedicated servers (aside from Rainbow Six Vegas, which allows you to turn your Xbox into a dedicated server). It is highly unlikely that such a breach of Microsoft's closed (and guarded) network would be allowed.And yes Xbox live is a service, and most hosted servers are of the p2p kind, but having dedicated servers is not impossible.
Of course a direct port from the PC version won't work well on the consoles, and visa versa. But why would you expect TWI to make it a 100% port if they port it. They probably would change things to make it work optimally on a console.
I'm simply not interested in them butchering the game for the sake of console audiences, particularly if it means incurring additional costs.
I know of no instance of this actually happening on the Xbox 360. Xbox Live is, as I say, a closed network. If they could cut a deal like this, fantastic.Beside that TWI could actually rent servers to actual players,
How so? It costs them money month-over-month and they see no monthly returns. The only gain is the revenue from each sale of the game. I do not see spending money on dedicated servers as a potential revenue stream. Explain how that would work.Beside that TWI could probably still make a profit if they hosted the servers themselves.
http://en.wikipedia.org/wiki/MAG_(video_game)The issue with bigger player amounts is more likely that the processor and gpu of current gen consoles would melt.
I would obviously recommend that also.It would make a lot of sense for TWI to look at the benefits and the costs, and based on that decide what to do.