im buying the xbox 360 version of ro:hos

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Zetsumei

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Mag is different from RO, even the best server probably wont be able to host a 128 player ROHOS server let stand a 256 player one. When comparing games you should at the least use UE3 ones as an example.

To get a 256 player game to run you need to make heavy compromises on loads of things. And to even get 64 players to run well on a console you probably need heavy compromises as well, although the UE3 streaming technology could help perhaps. Hosting a server requires a lot of processing power.

How twi could still make a profit while offering dedi servers, its basically calculating the costs and taking that into the calculation for the base price.

Servers generally cost a yearly fee, when you're owning the dedicated servers yourself you should be able to host a slot for under 1 dollar a month including bandwidth and the write off on the hardware.

Generally in a game only a very small percentage of the people owning the game are actually playing the game. Aka you do not need 1 slot per player that bought the game. Beside the initial release you probably won't see more than 10% max of the player base on-line at the same time (and that is a very generous guess).

So this makes the server cost per player that bought the game to perhaps 10 cents per month. Booking away 5 dollar for dedicated server fees, and taking into account the expected popularity curve. Makes that TWI could support dedicated servers for a few years out of that little money per buyer (aka you have loads of servers at initial release and then slowly scale down till you end with 1 or even none servers).

The neat thing is that if less people buy the game, then you will need less dedicated servers. So the amount of servers needed will go up linearly with the amount of games sold. So its a relative easy write off. Its its quite doable to balance have a constant budget per player for the servers. If the attach rate of people playing the game is really high, then you can decide to release dlc, or a fully new game and kill of the old one.

The exact reason why during patches and initial releases games and steam drop out. Is exactly because the servers capacity is calculated around an average daily max usage plus a safety margin (usually 2 or 3 times the standard deviation above the mean daily max value). As indeed if you calculate servers needed on how many players could possibly play at one time then you would go bankrupt.
 
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hockeywarrior

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Well, if the developer is desperate for money, then the publisher will have much more of a say. If they are not, they can negotiate a bit more...and besides, the publishers can't FORCE a developer to publish a game in a certain way, only encourage it. Unless the developer is in a contract with them that lasts for a rediculously long period of time, where the publisher can change the terms of the contract and agreements while they are active and the developer is powerless to switch publishers (if that was even an option).
*COUGH* Activision *COUGH*
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
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I want ro hos for N64 lets go!
YES!!!
nintendo640.jpg

btw i apologize for the extreme profanity, but this is the only image that does the n64 justice...:p
 

skittlesareyum47

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Mouses are actually more precise and accurate than joysticks. Not only do I know that from years of playing on the PC and console, but when MS was experimenting with cross platform playing for live, so people playing cod on a pc can play with someone on a a 360, the PC players where just KILLING the 360 users, time and time again, due to the accurate mouse.
 

Zetsumei

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Mouses are actually more precise and accurate than joysticks. Not only do I know that from years of playing on the PC and console, but when MS was experimenting with cross platform playing for live, so people playing cod on a pc can play with someone on a a 360, the PC players where just KILLING the 360 users, time and time again, due to the accurate mouse.

A mouse is more natural for a person to learn and control something, a human is generally just better in a device that indicates a direct movement translation than one that indicates a speed.

However if ROHOS comes out on a console I doubt that pc players would play with console gamers, and although a console is harder to learn and get good at. Every player will have the same handicap making it even.
 

Zetsumei

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Did you just feel like randomly quoting something, without actually reading my post?

You quoted a post about Microsoft saying that its not good for PC gamers and Console gamers to play together, which had nothing to do with what I said there. Heck In the line before you quoted me, I said exactly that I doubt TWI would let PC and Console gamers play together.

Gamepad users are at a disadvantage over Mouse and keyboard users as I said in my previous post. But it doesn't matter if Gamepad users are at an disadvantage over mouse users, if there are no mouse users at all and everybody uses a Gamepad. If you're using a gamepad and all your opponents are using a gamepad, it simply won't matter how much better a mouse is as nobody will be using one. (those mice for the ps3 and x360 are not worthy of the mouse name).
 
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FlyXwire

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Feb 1, 2006
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Don't know if PC gamers and console gamers paths might ever cross, but I guess it could happen someday.

Actually don't some cloud gaming systems allow PC and consoles to intermix, in fact it might be sooner than we think.

If you believe every player will have the same handicap even on the PC, then you must not have the gee-wiz, wiz-bang, hunter-killer mouse I've got.... :D
 
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Oldih

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Nov 22, 2005
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Don't know if PC gamers and console gamers paths might ever cross, but I guess it could happen someday.

There's been atleast one game (Shadowrun IIRC) that allowed cross platform gaming. Based on some googling it was like this: PC gamers got more and more ridiculous handicaps to keep it balanced yet they still beat the crap out of console gamers.
 

FlyXwire

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Feb 1, 2006
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Did you actually read my post? I haven't said anything about PC gamers..
Um, well maybe you have an evil twin?

However if ROHOS comes out on a console I doubt that pc players would play with console gamers, and although a console is harder to learn and get good at.

Hey Oldih, this reinforces nicely what the linked article also exposed (and thanks for doing the googling):

There's been atleast one game (Shadowrun IIRC) that allowed cross platform gaming. Based on some googling it was like this: PC gamers got more and more ridiculous handicaps to keep it balanced yet they still beat the crap out of console gamers.
 

breadtruck

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Nov 21, 2005
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Get the PC version.

If there is a 360 version, you will have to pay for future maps released. The PC will likely be free based on Tripwires stand on that subject, plus all the custom made ones.

It would be a bad idea to go 360 if you can avoid it (and I play both 360 and PC, so Im not trying to "hate" on it)
 

Zetsumei

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Um, well maybe you have an evil twin?
Hey Oldih, this reinforces nicely what the linked article also exposed (and thanks for doing the googling):

Again I haven't suggested anything regarding letting PC gamers play with Console gamers. Al I did was state that the chance of that happening is unlikely (with your and oldih's link giving some of the reasons why).

What I said was that the advantage of a Mouse and keyboard over a controller doesn't matter, if everybody uses a controller.
 
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Reise

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Feb 1, 2006
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think the 360 version will come out at the same time as the pc version?

there really is a shortage of "realistic" fps/tps on consoles. and now ww2 is wide open for the taking in console land.

my gaming pc died and i hate the pc hardware scam tbh. i don't find the k/m comfortable anymore. but its the mods i hate the most about pc gaming. sure some are good but i can't stand the fact when i want to play red orchestra, most of the maps are changed and i have to d/l "cool" additions for an hour or more. i don't like these new user created maps that they think is "cool".

i want stock maps made by professionals and i'll happly pay for new map packs after release.

This is probably one of the hardest trying troll posts I've seen on this forum.
 

smokeythebear

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Nov 21, 2005
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I wouldn't mind picking it up for 360. A lot of friends play on xbox live, though I haven't in 2 years now.

Back in the day ghost recon had a great community on the 'first' xbox live. I didn't really mind the controls at all, yeah you lose the twitch shooting but you it doesn't really hurt you since you're all in the same boat.
 

hockeywarrior

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If you all want my honest opinion ... well too bad, you're getting it anyway.

I honestly believe that IF Tripwire releases RO:HOS for consoles, the game will be ruined. I'm sorry if that sounds extreme and kind of dickish, but I honestly think it's the truth. Pretty much every great PC game that made a transition to console now finds itself in either the bargain bin, or the "has been" category of games. It's just a game killer ...

I'm sorry but this is just how I feel after so many years of watching great PC titles go down the tubes. I just know a part of me would die inside to see that happen to RO.
 
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