A sharpshooter is not meant to go middle-close range.
That doesn't mean he doesn't need a backup weapon, just in case a fleshpound kills a few frontline perks and cracks appear in the defence.
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A sharpshooter is not meant to go middle-close range.
Seems like a weaker commando. And why would you want to play a weaker commando apart from this being the shiny new toy?
You know, backup weapons do not always have to be perk-weapons...That doesn't mean he doesn't need a backup weapon, just in case a fleshpound kills a few frontline perks and cracks appear in the defence.
You know, backup weapons do not always have to be perk-weapons...
As for their impact, a prize of 1500-1750 per revolver seems appropriate given the reduction in prize for the perk then.
Do you know what 4 secs of reload time costs in a suicidal game?? 1 bullet for 2 secs?? omg... as much as the gun slinger is a good idea, I think these stats are all wrong. A lvl6 Sharpshooter reloads the 9mm in 1-1.5secs approx which can determine survival or death. A pistol speciallist NEVER reloads a revolver 1 bullet at a time, and even so, reload only takes less than 1 sec. Just check out this video.To everything so far.
4. Zed time bonus? So we have Commando, Berzerker and Pistol dude triggering 12 zed times in a row in total? That would piss me off in the game. Just plain dumb and gay. With the Sharpshooter perk during Zed time, I can take out 8+ zombies during 1-2 zed times with the 9MM @ 100% headshot accuracy in suicidal. We do not need more zed times!
I'm gonna make the model for the S&W 500.
mini Uzi.
hey guys, Yomommassis here
Really like the idea of a new perk the game could always use something new and interesting.
dont get me wrong I understand that new things could really change the way the game feels and plays but considering the game has come a long way from the mod and is NOTHING like it used to be i'm up for anything
and to give my 2c worth i went ahead and created a example perk icon for the Gunslinger class
its the front of revolver cylinder, it seemed apporiate and very distinguishable
Also if you need any help coding or rookie animating i can help
Holy sh*t 31 pages.
1. Removing 9mm and HC bonuses from SharpShooter. Meaning Sharpshooters will only have the choice of;
Xbow+LAR
M14+LAR
The layout just sounds so clumsy and slow and stupid. Trying to create a Sniper layout in a gameplay with swarming zombies. Thats just lame. Just play BFBC2 to fill your sniper desire.
2. Why does removing the red-dot replaced by a Scope on the M14 make it harder? That would just boost the weapons ability! Only newbies use red-dot.
5. Id say leveling with this perk can be determinded by the number of kills. Its a pure pistol profession perk. Just like fuking CHOW YUN FAT in his pistol rambo movies. 1 vs 50 bad guys win = hands down Mr. experience.
6. Playing the game since when it came out till now, the game is played out based on the players individualism. Just because the game says Co-Op doesnt mean people should be restricted by the games engine. That would put people off the game and play something else. Most of the timid less skillful players tend to camp in an area with others and shoot what ever appears. An aggressive player just cant bear it and will go out to do his sh1t. Then theres the in betweens.
Giving Players a choice of the type of execution is the best thing about a game. I for one as an agressive player, would not like to be restricted to the game engine, but there will be times where I'd choose to relax and hold with the rest of the team. I know other aggressive players gave up on the game shortly after the Chainsaw nerf. They dont touch Killing Floor anymore.
7. People who whinged about berzerkers chainsaw hogging kills before the nerf should just growup and add a little aggression into their game and go hunt for kills instead of whinging like a pussy. Its an individualism, get over it.
8. Instead of getting TWI to work on this damn pistol perk, there are other perks in need of attention like firebug and other balancing issues. Throwing a new perk in is just going to make things more hectic. more perks, more balancing issues.
9. Pistol perk needs to be strong, fast reload, and headshot bonus to work in the game. And like I said earlier, more perks, more balancing issues. Why? Just tell me where does the Commando perk stand now? So your going to say make the pistol perk less powerful? So then we have 2 reject retard perks that need to often cry out for help? And then you say its a Co-Op game again aye? Well the other watered down perks are too busy to save your fuking asses and gettin assfuked from behind... FAIL
10. I dont get why everyones hopes are so high for this pistol perk and making like its already in processing stage when TWI hasnt said anything yet to this awfully popular thread. I dont really mind about pistol perk but just concerned about balancing all this in the game. Coz the game rocks!