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Beta Map Kf-Hell

Hi,

First I wanted to say thank you to tripwirechris for your beautiful map :)

But when I add them on my server I had some concerns :(

Some specimen is often blocked in height or in some corner of the map without being able to kill it because its my three times

So every time we changed the map or on restarting the map but the problem persisted and this happens in the first round and often on the last specimen

I just wanted to notify in case because the problem happens quite often

I'll try to make screenshot if i played again with some friends to show you the problem in question so he comes on ;)

Great map Good Works tripwirechris :D
 
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I have run into this problem from time to time. I even blanketed the bottom of the map with a kill volume to counter this but obviously there is some trouble spot I need to locate. Ill be releasing a newer beta as soon as I can, or it might be a final version, but, I will certainly address this issue as it is annoying when it occurs. Thanks for trying my map out and I hope everyone feels free to send me any more requests on things that could use some tweaking as I take all criticism and ideas very seriously and want this map to be one of the best.
 
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Same problem as reported above.

A specimen got stuck somewhere and was unkillable (in this case, a stalker). You could hear her though, but not see her.

We waited 2-3 minutes for it to "expire," but it didn't and we voted for another map.

Really, really, really cool map, but sadly I have to take it off the server list, because of the spawn problem.

New beta would be excellent.
 
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UPDATED

-I'm trying to figure out this lost zombie problem. So I've added/edited blocking volumes to combat this problem.

-New details added.

-Lighting adjusted in places for increased visibility. (not a lot brighter though).

-Fixed a trader exploit


Back to this lost zombie issue, I'm trying to solve it but having a tough time as it does not happen when I am in single player and can use ghost cheat to find him. If someone can run this map with admin privileges and can turn cheats on to find where this is happening I would be thankful as I don't know how/if this is/can be done.
 
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So i changed/deleted some spawn volumes and I think the above mentioned lost zombie prob is fixed. I tested multiple times with someone and could not recreate the problem. So I encourage someone to try this version out and see if it works. If it does I can get it ready for final as this is the last issue the map has that I know of. Thanks.
 
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So atm I am working on copying the heightmap of my terrain so I can place it on a 256x256 instead of the 1024x1024 it currently is on. ( oops)
This is why the map is 70mb. When I finish this project it will be down to roughly 30mb.

In the next version I put up there will be some improvements.

+No lost zeds
+Improved pathing
+Better visibility
+More details
+Reworked zed spawns
+New stair access to hills that hold valley

I hope a 30mb file will be received much better than the current 70

: )
 
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Major changes.

+No lost zeds
+Improved pathing
+Better visibility, brighter in key points
+Potential holding points set up
+Trader rooms upgraded to look much better
+More details
+Reworked zed spawns
+New stair access to hills that hold valley
+Updated center architecture now allows access to tunnels

Let me know what you think. This is almost final material. And I want it to be there soon.

Here are the new screenshots of some additions.







 
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Ok this release handily called HELLBETA should be the improvement needed. I played on 32 person server with old version and had the stuck zed problem, I figured out what was wrong and fixed it. There is now a new area, new details, etc. All traders should be functioning properly again. First page has some new screenshots including updated areas.

I'm sorry about all the versions. I just save as a new title a lot so that I don't lose progress. And whichever one I was on at the time would be what I put on forum. The editor has crashed many times on me in the past after Ive done significant changes and I've spent lots of time redoing things. From now on it will be BETA1, BETA2 etc...Hopefully not many of those, I want this FINAL god hamknit. So get in there and KILL KILL KILL
 
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The new version was just added to the whitelist today and I added it to my server rotation.

It's visually stunning and we had an absolute blast playing it. Wonderful map.

My only complaint was that the zeds were spawning a bit too slow in the early waves and then they started charging nonstop at about wave 5. We were slaughtered at wave 7, probably because we got a little too relaxed from the easy beginning.

Some of the spawning locations are really creative too. I loved those zeds getting spewed out like a volcano.
 
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Hey, just some more comments.

Map is pretty popular on my server and we all enjoy it.

I think the performance is a serious issue especially for lower end machines. The framerate tends to drop to single digits for some of my regulars. I use a GTS 250 and another regular has a 5850. The framerate drops to the 20s occasionally. In some areas its a smooth 60 but once I turn around it drops down to the mid 30s. Like I said, it's visually stunning but just might be a little too much for this old engine. Any way you could optimize it a bit?

I also found a couple of glitches.

Sometimes Zeds get glitched in the air unable to move or attack. This happens infrequently but occurred twice in one match:
http://i16.photobucket.com/albums/b31/SatanicWarmaster/glitchedzombie.jpg[url]http://i16.photobucket.com/albums/b31/SatanicWarmaster/glitchedzombie.jpg[/URL]

Also Griff was stuck in this place:
http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta1.jpg[url]http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta1.jpg[/URL]
http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta2.jpg[url]http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta2.jpg[/URL]
http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta3.jpg[url]http://i16.photobucket.com/albums/b31/SatanicWarmaster/hellbeta3.jpg[/URL]

Was unable to move. Had to suicide.

I think we also found an exploit which I am going to send you in a PM.
 
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