Something that's always bothered me (albeit only slightly) was that when scoping in to a target, you are forced into the x4 zoom (or however big it is), and the only way to get out of it is to unshoulder your weapon to get a normal FOV.
When you zoom in, you are closing your left eye (if looking down the scope with your right), and you enter the ultra zoom that the sniper provides.
What I'd like to see would to have the option to press a button to switch between which eye is open: the left or the right. For example your right eye is scoping down a target while your left is closed shut, but you're worried that you don't have enough FOV to see what's going on around you, so you press a button to close your right eye (which was scoping a target) and open your left, which brings the FOV back to normal. Hopefully this would be a faster way for a sniper to get a view of his targets, rather than scoping, then unscoping to see better, then scoping back which is time consuming. Also the modelling could be really cool if when you open your left eye, you are looking directly from the edge of the sniper scope, and you have the whole sniper rifle in the foreground.
Hopefully this makes sense the way I wrote it...
When you zoom in, you are closing your left eye (if looking down the scope with your right), and you enter the ultra zoom that the sniper provides.
What I'd like to see would to have the option to press a button to switch between which eye is open: the left or the right. For example your right eye is scoping down a target while your left is closed shut, but you're worried that you don't have enough FOV to see what's going on around you, so you press a button to close your right eye (which was scoping a target) and open your left, which brings the FOV back to normal. Hopefully this would be a faster way for a sniper to get a view of his targets, rather than scoping, then unscoping to see better, then scoping back which is time consuming. Also the modelling could be really cool if when you open your left eye, you are looking directly from the edge of the sniper scope, and you have the whole sniper rifle in the foreground.
Hopefully this makes sense the way I wrote it...