I have a few small suggestions/comments.
The first is about blind firing. To me, it seems like you can snap in and out of blind fire a bit too quickly.
The next is about the free aim (not in iron sights). Looks a little bit too much to me. Obviously in real life you can swing your weapon around like that, but I think it should be a bit less like in RO OST. I think it might make the turning movement a bit less responsive and become clunky like ArmA. Or maybe having not played the game in over a week, I already forgot what free aim was like in OST.
Lastly, I think the gun wiggles/bobs around a bit too much when walking. I am talking about the MP40 at the beginning when not in iron sights.
[url=http://www.youtube.com/watch?v=ONG4PKMDfws&feature=rec-fresh+div-r-8-HM]YouTube - Red Orchestra: Heroes of Stalingrad Gameplay Walkthrough[/URL]
The first is about blind firing. To me, it seems like you can snap in and out of blind fire a bit too quickly.
The next is about the free aim (not in iron sights). Looks a little bit too much to me. Obviously in real life you can swing your weapon around like that, but I think it should be a bit less like in RO OST. I think it might make the turning movement a bit less responsive and become clunky like ArmA. Or maybe having not played the game in over a week, I already forgot what free aim was like in OST.
Lastly, I think the gun wiggles/bobs around a bit too much when walking. I am talking about the MP40 at the beginning when not in iron sights.
[url=http://www.youtube.com/watch?v=ONG4PKMDfws&feature=rec-fresh+div-r-8-HM]YouTube - Red Orchestra: Heroes of Stalingrad Gameplay Walkthrough[/URL]