KF-MountainPass_Beta3
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Download [FileFront]
Author: Kevin 'DrGuppy' Butt
Email: [email protected]
Filename: KF-MountainPass_Beta3
Release Date: November 16th, 2009.
Map Size: 10MB compressed / 36MB uncompressed
Installation
Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps
Breif Description
Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind.
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All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com.
As always, you are free to use all of my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required.
If you have questions or comments please don't hesitate to contact me via email.
[email protected]
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This will hopefully be the last version before the map goes final. If you would like to see any changes made to the map please let me know. I hope everyone enjoys the map and here's a little teaser for the next one I'm working on.
Screenshots
----------------------------------------
Download [FileFront]
Author: Kevin 'DrGuppy' Butt
Email: [email protected]
Filename: KF-MountainPass_Beta3
Release Date: November 16th, 2009.
Map Size: 10MB compressed / 36MB uncompressed
Installation
Simply unzip and place the .rom file in C:\Program Files\Steam\steamapps\common\killingfloor\Maps
Breif Description
Earlier this morning a call came in from dispatch notifying us that a top Horzine scientist was being pursued by police somewhere in the northern mountains. Then all went silent. Command deemed it necessary to fly in and investigate, despite the early morning fog and our pilot's objections. Looks like he was right, our chopper went down in the forest near the highway. So now we're stranded, our pilot is dead, we've got no backup, and there's no way that howling sound is just the wind.
----------------------------------------
All content created by Tripwire Interactive and myself. Some textures have been heavily edited from CGTextures.com.
As always, you are free to use all of my custom content for your Killing Floor maps. A small mention in your map thread or readme would be nice but is not required.
If you have questions or comments please don't hesitate to contact me via email.
[email protected]
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Beta3 Changelog
+ Added more Zombie Volumes.
* Fixed an issue where specimens would not attack a certain door.
+ Added more detail to the map.
* Moved / added / deleted numerous static meshes for performance and gameplay reasons.
* Tweaked the overall lighting a little.
* Tweaked numerous cull distances to prevent popping or help optimization.
* Fixed some shadows that were not appearing properly.
* Changed the values on several Zombie Volumes to increase the pressure on players in certain areas.
* Finalized the Lorry texture.
- Reduced the overall file size slightly.
This will hopefully be the last version before the map goes final. If you would like to see any changes made to the map please let me know. I hope everyone enjoys the map and here's a little teaser for the next one I'm working on.
Screenshots