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Pistoleer Perk

So, to sum it all up:

Pistoleer/Gunslinger Perk

Weapons: Handguns, both single and akimbo.

Bonuses:

  • Siren resistance;
  • Alt-fire switches between akimbo and single wielding;
  • "Standard" bonuses (higher damage, faster reload...);
  • Increased ZEDtime chance;
  • Higher damage during ZEDtime.
Purpose: Crowd control

T1 weapon: 9mm
T2 weapon: Handcannon
T3 weapon: Up to debate - Powerful hitter Revolver (S&W .500), or Fast-firing automatic pistol (Glock's G18)?

Leveling: I thought the perk could level by dealing damage and killing Zeds during ZED-time with handguns.

EDIT: As for the Perk's Icon, I did a small, quick sketch on what it COULD look like. Just to add some personality to the perk, and to make it seem more "real". I hope, if this perk ever gets implemented, that it looks something like this.
 
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EDIT: As for the Perk's Icon, I did a small, quick sketch on what it COULD look like. Just to add some personality to the perk, and to make it seem more "real". I hope, if this perk ever gets implemented, that it looks something like this.

I think it might look better with the guns oriented like this, could you mock up this one?

Code:
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I'm liking the general direction the whole perk idea is taking.

By the way, for those of you who doubt the power of the pistol, perhaps you should read this Medal of Honor citation:

BAKER, THOMAS A.


Rank and organization: Sergeant, U.S. Army, Company A, 105th Infantry, 27th Infantry Division.


Place and date: Saipan, Mariana Islands, 19 June to 7 July 1944.


Entered service at: Troy, N.Y. Birth: Troy, N.Y. G.O. No.: 35, 9 May 1945.



Citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty at Saipan, Mariana Islands, 19 June to 7 July 1944. When his entire company was held up by fire from automatic weapons and small-arms fire from strongly fortified enemy positions that commanded the view of the company, Sgt. (then Pvt.) Baker voluntarily took a bazooka and dashed alone to within 100 yards of the enemy. Through heavy rifle and machinegun fire that was directed at him by the enemy, he knocked out the strong point, enabling his company to assault the ridge. Some days later while his company advanced across the open field flanked with obstructions and places of concealment for the enemy, Sgt. Baker again voluntarily took up a position in the rear to protect the company against surprise attack and came upon 2 heavily fortified enemy pockets manned by 2 officers and 10 enlisted men which had been bypassed. Without regard for such superior numbers, he unhesitatingly attacked and killed all of them. Five hundred yards farther, he discovered 6 men of the enemy who had concealed themselves behind our lines and destroyed all of them. On 7 July 1944, the perimeter of which Sgt. Baker was a part was attacked from 3 sides by from 3,000 to 5,000 Japanese. During the early stages of this attack, Sgt. Baker was seriously wounded but he insisted on remaining in the line and fired at the enemy at ranges sometimes as close as 5 yards until his ammunition ran out. Without ammunition and with his own weapon battered to uselessness from hand-to-hand combat, he was carried about 50 yards to the rear by a comrade, who was then himself wounded. At this point Sgt. Baker refused to be moved any farther stating that he preferred to be left to die rather than risk the lives of any more of his friends. A short time later, at his request, he was placed in a sitting position against a small tree . Another comrade, withdrawing, offered assistance. Sgt. Baker refused, insisting that he be left alone and be given a soldier's pistol with its remaining 8 rounds of ammunition. When last seen alive, Sgt. Baker was propped against a tree, pistol in hand, calmly facing the foe. Later Sgt. Baker's body was found in the same position, gun empty, with 8 Japanese lying dead before him. His deeds were in keeping with the highest traditions of the U.S. Army.​

8 for 8, that glorious mothertrucker.

[url]http://www.history.army.mil/html/moh/wwII-a-f.html[/URL]
 
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That's about the icon? Or the perk? English isn't my first language, so sometimes I don't understand :/

It's the trigger. Two triggers look like the glasses while the cross section between two gun look like a face.

About the new icon, well, normally ppl hold their guns pointing down if they hold them on their back. That way, when you put your hand back, it's easier to catch the gun.

Just my 2c
 
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Possibly several ideas for Spec weps.
Mac-10 or the Uzi, either single or akimbo. They're machine PISTOLS, with the mag located in the pistol grip.
Skorpion or the MP5K, either single or akimbo. They're really small weapons,with the Skorpion about 30cm long. That's about 12in, if my ****ty math is right. The MP5K isn't far off.
So these weapons can be used be used by a Gunslinger with little recoil and decent accuracy, considering.

Also some ideas that could be thrown out into consideration along with the weapons ingame:
S&W 500, 5 rounds, .500 S&W Magnum
S&W M29, 6 rounds .44 Magnum
Glock 17/18, 17-33 rounds 9mm
Colt M1911, 7 rounds .45 ACP
Beretta 92, or even 93R, 15/33 rounds 9mm
Desert Eagle, 8 rounds .357 Casull, .44 Magnum, .50AE
FN Five-seveN, 20-30 Armour-piercing rounds 5.7mm
Taurus Raging Bull, 5-6 rounds .44 magnum/.454 Casull/.500 S&W Magnum.

As with before, Major increase to damage while in ZED time, maybe a move speed increase, somewhere between Zerk and medic, you're using pistols, not running around with a heavy chainsaw on your back, and you're not running around solely with an MP7.
The left/right click right/left gun idea is really awesome, though the reload animation with pistols could be similar or the same to the one with dual Berettas on CS:S.
The dual revolver animation could be M32-style reloading with one revolver and speedloaders with dual. The speedloaders would all up take about as long as reloading an AA12. Note the plural use of the word speedloader.
I'm not entirely sure about the ammo balance, but i'm just my putting my 2
 
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Why not use the low-tier handguns to sweep trash zeds and give him a powerful revolver wich does a bit more damages than the HCs and has so much stopping power that it will slow down (stun ?) specimens such has the ****ing raging fleshpound running toward you ?

Such a weapon would deal significant damages but nothing near the firepower a SCAR or AA12 can unleash because the goal is to buy enough time for your team to take care of the big bad zeds and save a mate from some incoming flesh's hugs. The amount of ammo would be limited so you don't just kite every scrake and fleshpound you see. The weapon would also have a huge recoil and a loooong recharge time for non-pistoleer users.
 
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Possibly several ideas for Spec weps.
Mac-10 or the Uzi, either single or akimbo. They're machine PISTOLS, with the mag located in the pistol grip.
Skorpion or the MP5K, either single or akimbo. They're really small weapons,with the Skorpion about 30cm long. That's about 12in, if my ****ty math is right. The MP5K isn't far off.
So these weapons can be used be used by a Gunslinger with little recoil and decent accuracy, considering.

Sorry, I just can't see automatics sitting well for anyone if they're in a class other than Commando.

That's their thing.

Like we've been thinking, a hard hitting slow pistol like a revolver seems to be the best balance for a Tier 3 weapon.
 
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Sorry, I just can't see automatics sitting well for anyone if they're in a class other than Commando.

That's their thing.

Like we've been thinking, a hard hitting slow pistol like a revolver seems to be the best balance for a Tier 3 weapon.

Ok then, what about the other, more serious suggestions? The Five-seveN could provide penetration for up to say 3 zeds, and either the S&W .500 or the Raging Bull .500 could be a Tier 3 weapon. The S&W Model 29 could have the character say "It's the most powerful handgun in the world". The Beretta 93R could be a machine pistol that could be switched between semi and full auto, with a large magazine to space out reloads.
 
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Ok then, what about the other, more serious suggestions? The Five-seveN could provide penetration for up to say 3 zeds, and either the S&W .500 or the Raging Bull .500 could be a Tier 3 weapon. The S&W Model 29 could have the character say "It's the most powerful handgun in the world". The Beretta 93R could be a machine pistol that could be switched between semi and full auto, with a large magazine to space out reloads.

A single addition is enough. And there's already plenty of people complaining about it :/

Personally, among all of these, I'd prefer the revolver (S&W .500), coupled with the small phrase you added for a character say it in-game :D
 
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So this is a good idea but i feel a automatic handgun would fit better then a revolver. Like the Glock 18 but another make that just an example. And if we do choose i revolver i vote for the Pfeifer Zeliska! Not matter how unrealistic it is to have it in-game! :D

zeliska_2.jpg

[Yep that's the gun!]
 
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Hey, in addition to making him as fast as the medic, and with bile resistance, too, let's give him the ability to jump super-high and run on walls, and the ability to voluntarily trigger ZED-time to dodge the fireball-cannon that the Husk has!

But, as long as you're logged in to the server, you always have this dumb guy named "Smith" following you around trying to kill you. :p

I'm sorry... it's kinda looking like a proposed merging of many perks. I'm not sure what positive suggestion I could make for this to be truly unique - like the other perks are. Some kind of dual-wielding perk might be cool, but the LAST THING I would want to see is a bunch of noobs with dual-whatevers running around really fast, immune to clot-grabbing. No. For the love of God, no.
 
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Pistoleer, original name for the Gunslinger. I personally think that if added, the Pistoleer/Gunslinger should be a weapon that gets dual wield bonuses along with the usual damage ones, and the name Dualist sounds alot better than Gunslinger in my opinion.

Would be awesome to see with an alt fire click you pull one hand holding the gun under your other arm (like the tactical knife in CoDMW2 much as I hate that game) and go into reguar iron sights on 1 pistol

In terms of a special abiity, resistance to siren screams would be interesting being as its a class that would dual with opponents, and reduced effects on screen altering events (Such as bloat bile, siren scream shake, stalker scrape, etc).

Special gun... erm some kind of magnum as has been suggested in the GUnslinger thread.
I post this here as posts always get lost in the sea on the gunslinger thread. :D
 
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