I thought Id make a new topic for this subject (I mentioned this in the "new fleshpounder" - thread).
So basically, I think it would be great if all the specimens were slightly different by appearance and stats. I realize they are supposed to be clones but that doesnt mean they coulnt have scars (note, not talking about the weapon..), missing limbs due previous battles or different gear/clothing. Like Minion suggested, some Fleshpounds could wear a mask which protects them from headshots, some might carry stronger armor and maybe even different weaponary (preferably something to pound flesh with lol, to keep with the storyline). Maybe some of the gorefasts actually had 2 arms, or some of the clots were missing an arm. Perhaps a husk might not have a "fireball-gun", but an actual closer range flamethrower. These might not be the greatest ideas for variety but you get the idea.
Adding/removing limbs or gear and weaponary would require some modelling tho, but simply changing skins wouldnt be too much work right? But still it would bring at least some level of diversity in the game and everything doesnt look so... boring.
But, the important part. If they look different, they would also need slighly different stats as in damage/health/speed/skills. If you see a gorefast that looks like its injured, it would naturally have lower stats from others of its kind. Then another one with bigger/badder blade would naturally cause more damage. Well you get the point. I think it would make the game a bit more difficult when you try to headshot a scrake with crossbow as medic and notice it didnt die from 1 or 2 shots, when it normally would.
Oh and one thing, I also realize they cant make thousands of different varietys of the specimens (except for the stats if they randomize them beetween some values) but like 3 different skins or models for each specimen wouldnt be too much, right? All they have to do is edit the existing ones.
Even if they didnt want to make new models/skins, randomizing the stats slightly for each specimen could really cause some panic, not always knowing how many shots does it take to kill something. Just like in real life ey, you dont always hit in the right organs ?
So basically, I think it would be great if all the specimens were slightly different by appearance and stats. I realize they are supposed to be clones but that doesnt mean they coulnt have scars (note, not talking about the weapon..), missing limbs due previous battles or different gear/clothing. Like Minion suggested, some Fleshpounds could wear a mask which protects them from headshots, some might carry stronger armor and maybe even different weaponary (preferably something to pound flesh with lol, to keep with the storyline). Maybe some of the gorefasts actually had 2 arms, or some of the clots were missing an arm. Perhaps a husk might not have a "fireball-gun", but an actual closer range flamethrower. These might not be the greatest ideas for variety but you get the idea.
Adding/removing limbs or gear and weaponary would require some modelling tho, but simply changing skins wouldnt be too much work right? But still it would bring at least some level of diversity in the game and everything doesnt look so... boring.
But, the important part. If they look different, they would also need slighly different stats as in damage/health/speed/skills. If you see a gorefast that looks like its injured, it would naturally have lower stats from others of its kind. Then another one with bigger/badder blade would naturally cause more damage. Well you get the point. I think it would make the game a bit more difficult when you try to headshot a scrake with crossbow as medic and notice it didnt die from 1 or 2 shots, when it normally would.
Oh and one thing, I also realize they cant make thousands of different varietys of the specimens (except for the stats if they randomize them beetween some values) but like 3 different skins or models for each specimen wouldnt be too much, right? All they have to do is edit the existing ones.
Even if they didnt want to make new models/skins, randomizing the stats slightly for each specimen could really cause some panic, not always knowing how many shots does it take to kill something. Just like in real life ey, you dont always hit in the right organs ?
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