this map is good, would be even better with the bugs fixed (or they are fixed now???). the map is straight out of doom so i dont see why theres such a big deal about how it looks?
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this map is good, would be even better with the bugs fixed (or they are fixed now???). the map is straight out of doom so i dont see why theres such a big deal about how it looks?
lethal, could you check out this post please? It's a request that requires your expertise.
http://forums.tripwireinteractive.com/showthread.php?t=39162
You know, i could find myself in delisting it earlier due to pathing issues that needed attention, but now that has been fixed you are really sounding more like an *** than anything.lethal, could you check out this post please? It's a request that requires your expertise.
[url]http://forums.tripwireinteractive.com/showthread.php?t=39162[/URL]
i just cant wait for him to finish fine tuning his doom2 mappack for whitelisting! man its its gonna be great to have more doomathon nights.
How would you like if i, or anyone else, would comment on your work like some of you here do?
personally, id add more spawns, change the wavespawn period, fix the pickups, and id fix the back outside area because all it did was pump out crawlers.
id like it if someone were to criticize my work to the extreme because all i get is, "good job dex" comments, which dont really help my map, they just give me that warm feeling inside.
i want comments that piss me off, and make me want to prove the person wrong, "yo dex your map is so easy" then i turn around, "OH YEH? CHECK OUT THIS NEW VERSION!". thats what i like, comments that get me to do something about my map.
for a long time we all told lethalvortex what the problem was. but it was NEVER addressed. it got to the point finally where it was taken off the whitelist even though it shouldve NEVER got to that point.
have you not tried the new version?
try it out before saying he doesnt do anything.
doom2mapo1wave.rom