So here the thing i need to do. I have a static mesh of a building with a large chunk taken out by a bomb blast or something. I need to be able to apply 3 textures to it in the editor, in display>skins. I have done this with many official static meshes, for example i can mix and match textures by adding a different skin in the display settings of the mesh. SO with this building, I need to be able to apply 3 textures, one concrete or brick for the exterior, one texture for the broken part of the wall and one texture for the interior. Would anyone be able to lend assistance here?
Cheers,
Cheers,