Alright guys, having been a Medic pretty much all the time, and being very skilled at that, I've been in some tight situations. Recently, I've been carrying a Katana around with me to see if that helped me in those little spots. It helped so much to the point that I went from 1.5-3 from not even playing zerk. After dabbling around with Berserker, I understand the outrage. It is definitely playable, but it needs some tune-ups.
As for block - if there were such a thing, it should be for gorefasts only.
You know you can't block a chainsaw, or giant, spiked, rotating... fleshpound arms. It's unrealistic. However - this may sound a bit outrageous, but hear me out and take the idea seriously please...
For Fleshpounds, (yes, it is spelled Fleshpounds, not Fleshpounders...) I think it would be a good idea to give Berserkers a special skill against them.
My ideas -
Being able to break the light on the front, either taking away their ability to rage, or putting them in a constant rage with lowered damage output, and greatly increased damage taken.
Or Berserkers could be able to 'jam' the arms on a fleshpound, making them unable to grind their hand-like devices, and only able to swing, greatly lowering damage output, and removing their rage ability.
Now, I don't know if this should 'break' the weapon, completely remove it from the users' inventory, or drop it when the Fleshpound dies, but I think the best way for it to happen would be for the Berserker to have to stand there with it shoved in the arm, forcing the fleshpound to focus on initiating the 'grinding' motion its arm performs, thus distracting it. However, if the Berserker is unable to either hold down the attack button, or alt-fire, or do something else, it'll break the weapon and the Berserker is right there. If it doesn't break, then it gives everyone else time to unload ammunition into the thing while the Berserker saves the day.
This would also make the Berserker have to pay for weapon repairs. Now, I'm not saying that the weapon should wear down over time, but every block/jam should cost a bit. Weapons DO wear down a bit after awhile. Especially after being in a grinder. If the weapon breaks, it becomes either unusable or extremely weak.
For scrakes, they could have the same issue, but jam the weapon through the engine area, removing the ability of the chainsaw to operate while stunning the scrake. It's almost like giving the ability of a 'clot grab' to the berserker, but to the bigger Zeds. Another possibility would be for a Berserker to have the ability to wreck the chainsaw, removing the ability of the scrake to cut, just giving it a bludgeoning ability, which is drastically weaker and not continuous, like one of the scrake's current abilities.
What do you think of that stuff, guys?