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Critical Error?

rclaxx14

Member
Jun 21, 2009
20
0
I keep getting this message. Can anyone help me?

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3067 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 280M (8603)

IDirect3DIndexBuffer9::Lock failed(88760870).

History: FD3D9DynamicIndexBuffer::AddIndices <- FD3D9RenderInterface::SetDynamicIndexBuffer <- FBspDrawList::Render <- RenderLevel <- KF-Arcade-Gas-Station-FIN.myLevel <- FLevelSceneNode::Render <- RenderLevel <- KF-Arcade-Gas-Station-FIN.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Arcade-Gas-Station <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Well specifically it happened consistently on one map (in game) - the arcade gas station map. Whenever I would be shooting, the game would start to hitch then eventually crash. It probably happened every ten minutes. However the game runs fine on other maps.

P.s. I have Windows 7 waiting to be installed, will KF crash less/run better on Windows 7?
 
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I get this occasionally when either starting the game or loading up a map, my system specs are:

Processor: Intel Inside Celeron 1.5GHz
Graphics: ATI Radeon 200M series 256MB (I think!)
OS: Windows XP 32-Bit
Sound Card: I honestly have no idea, but it works fine for everything I use.

I get the crash on average once, maybe twice a month. Also, on the error message up top where it says "UT2004_build" mine says "KillingFloor_Build".
 
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Me too...

Me too...

I just got this critical error:

Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4093MB RAM
Video: NVIDIA GeForce GTX 260 (9107)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (AA12AutoShotgun KF-Wyre.AA12AutoShotgun @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject::processEvent <- (HUDKillingFloor KF-Wyre.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

This is the first time it's happened, I'm using D3D (not 9) with no fancy filtering, normal texture settings, and I was using 256 cache size, I'll try reducing it to 128. I've had lots of game freezes on KF but this is the first time I got an error message. I went to attach my KF log file but for some reason it's 84 Mb! It has a lot of repeat text, is that normal? The KF log says this stuff over and over:

Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'
Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'
Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'

Log: WARNING - negative weight 0 from InventorySpot9 to InventorySpot202
Log: WARNING - negative weight 0 from InventorySpot17 to InventorySpot25
Log: WARNING - negative weight 0 from InventorySpot17 to InventorySpot33

Towards the end of the log file (I'm guessing this is more relevant since today's date was shown) it says this:

Warning: KFPlayerController KF-Wyre.KFPlayerController (Function KFmod.KFPlayerController.ClientLocationalVoiceMessage:00D4) Accessed None 'MyTrader'
Warning: KFPlayerController KF-Wyre.KFPlayerController (Function KFmod.KFPlayerController.ClientLocationalVoiceMessage:00D4) Accessed None 'MyTrader'
ScriptLog: PostNetReceive calling HitHealTarget for location of 1223.00,1852.00,-1338.00
Log: AA12AutoShotgun ClientState was WRONG! (0)
Critical: CreateTexture failed(8007000E).
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Critical: FD3DTexture::Cache
Critical: FD3DRenderInterface::CacheTexture
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::SetSimpleMaterial
Critical: FD3DRenderInterface::SetMaterial
Critical: USkeletalMeshInstance::Render
...

I'm on Windows Vista. I got the error immediately after buying an AA12 on Wyre. (Very disappointing!!) AA12 is also listed in the error file. I never had trouble rendering the AA12 before. Also worth noting, I recently deactivated the Windows page file. I have 4 gigs of ram on Vista, is it possible my ram overflowed and caused this crash? Should I turn the page file back on, perhaps at minimum 200mb?
 
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