Me too...
Me too...
I just got this critical error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3000 MHz with 4093MB RAM
Video: NVIDIA GeForce GTX 260 (9107)
CreateTexture failed(8007000E).
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas:
rawActor <- UCanvas::execDrawActor <- (AA12AutoShotgun KF-Wyre.AA12AutoShotgun @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject:
rocessEvent <- (HUDKillingFloor KF-Wyre.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Wyre Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
This is the first time it's happened, I'm using D3D (not 9) with no fancy filtering, normal texture settings, and I was using 256 cache size, I'll try reducing it to 128. I've had lots of game freezes on KF but this is the first time I got an error message. I went to attach my KF log file but for some reason it's 84 Mb! It has a lot of repeat text, is that normal? The KF log says this stuff over and over:
Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'
Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'
Warning: LobbyMenu Package.LobbyMenu (Function KFGUI.LobbyMenu.DrawPerk:005E) Accessed None 'MenuMovie'
Log: WARNING - negative weight 0 from InventorySpot9 to InventorySpot202
Log: WARNING - negative weight 0 from InventorySpot17 to InventorySpot25
Log: WARNING - negative weight 0 from InventorySpot17 to InventorySpot33
Towards the end of the log file (I'm guessing this is more relevant since today's date was shown) it says this:
Warning: KFPlayerController KF-Wyre.KFPlayerController (Function KFmod.KFPlayerController.ClientLocationalVoiceMessage:00D4) Accessed None 'MyTrader'
Warning: KFPlayerController KF-Wyre.KFPlayerController (Function KFmod.KFPlayerController.ClientLocationalVoiceMessage:00D4) Accessed None 'MyTrader'
ScriptLog: PostNetReceive calling HitHealTarget for location of 1223.00,1852.00,-1338.00
Log: AA12AutoShotgun ClientState was WRONG! (0)
Critical: CreateTexture failed(8007000E).
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Critical: FD3DTexture::Cache
Critical: FD3DRenderInterface::CacheTexture
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::HandleCombinedMaterial
Critical: FD3DRenderInterface::SetSimpleMaterial
Critical: FD3DRenderInterface::SetMaterial
Critical: USkeletalMeshInstance::Render
...
I'm on Windows Vista. I got the error immediately after buying an AA12 on Wyre. (Very disappointing!!) AA12 is also listed in the error file. I never had trouble rendering the AA12 before. Also worth noting, I recently deactivated the Windows page file. I have 4 gigs of ram on Vista, is it possible my ram overflowed and caused this crash? Should I turn the page file back on, perhaps at minimum 200mb?