• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Game Keeps Crashing

rclaxx14

Member
Jun 21, 2009
20
0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 3067 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 280M (8603)

IDirect3DVertexBuffer9::Lock failed(88760870).

History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- kf-farm.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:: Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Apparently thats that reason why. Whats wrong??
 
Last edited:
I'm getting a very noticeable drop in frame rate for the longer i play on a server with a game crash at the end. Seems to happen faster on listen servers. I play full screen with vista.

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor (Phenom II x4) @ 3014 MHz with 2047MB RAM
Video: NVIDIA GeForce 9600 GT (8250)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
I'm getting a very noticeable drop in frame rate for the longer i play on a server with a game crash at the end. Seems to happen faster on listen servers. I play full screen with vista.

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor (Phenom II x4) @ 3014 MHz with 2047MB RAM
Video: NVIDIA GeForce 9600 GT (8250)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Had the same problem, my frame rate dropped to 30-25 fps one night and the sound cut out of the game ever since then I started to get major glitches and what not so if i was you delete your KF make sure the folders are gone restart pc and reinstall I did that and my KF has run fine ever since.
 
Upvote 0
I too crash, however, it ONLY happens in fullscreen mode. It's very annoying. If I decide for some dumb reason to play fullscreen, I am guaranteed a crash. If I play windowed mode, then I never crash, but, sometimes my game will 'hang' for 5-10 seconds (just enough time to die) before responding.

System specs:

Windows Vista Home Premium
Intel Core 2 Duo E8400 @ 3.00ghz(2x)
Memory: 2555MB RAM
DirectX Version: DirectX 10
NVIDIA GeForce 9800 GTX/9800 GTX+
Realtek High Definition Audio

I don't have the copy pasta error from the clip board, but it's similiar to what others have posted.
 
Upvote 0
Crashing!!!!!!

Crashing!!!!!!

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2072 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GT (8585)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- KF-sherwoodforest-beta1.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Sherwood Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




Im getting this as well. really anoing crashes after about the 3rd or forth wave.

Any ideas Tripwire?
 
Upvote 0
if its when u launch the game that it crashes try this

open your steam games list>right click killing floor>go to properties>click on set launch options>then copy and paste this in there -windowed

what that does is makes the game run in a window so it wont crash then u can try to put in into fullscreen in the options

gl
 
Upvote 0