Would it be possible for someone to add red ochestra pawns to the killing floor editor and a mutator for them?
its just a case of having the knowledge and time. everything is there, but in the wrong place, it needs to be ported over from RO. i had an idea for a ww2 zombie mod. i can map, make sounds, graphics/banners etc, and even have a background story/name/theme for a ww2 zombie mod, so just a few more people are required, most of the stuff has already been done (textures/models/sounds/code)
How about an animator because if u do that is me but is it for RO or KF ???its just a case of having the knowledge and time. everything is there, but in the wrong place, it needs to be ported over from RO. i had an idea for a ww2 zombie mod. i can map, make sounds, graphics/banners etc, and even have a background story/name/theme for a ww2 zombie mod, so just a few more people are required, most of the stuff has already been done (textures/models/sounds/code)
Would this really take coding?
Wouldn't it just be matter of copying over the right textures, meshes, animations and system files and then adding the weapons to kf via the sdk with weapon pawns. Since killing floor does use the same unreal engine as Red Ochestra, or am I totally wrong there.
I think the zombies in this mod should be like in COD World At War because that would be Awesome
some people don't have it I don't I have just played it before + other new zombies could be added & it could be better then WaWwhy not just go play WaW then???
some people don't have it I don't I have just played it before + other new zombies could be added & it could be better then WaW