The Medic has sufficiently strong powers that serve almost no practical purpose.
I suggest making self-heals an item the must be bought at the Trader, and limiting them to 2 carry max.
AND
decreasing non-medic teammate heals by maybe 30% .
Right now, any semi-responsible team has no use for a medic. The trend in Killing Floor that I've noticed is that most often when you're low enough on health to need the healing power of a medic, then you're going to die anyway because it means you're surrounded. The only other situation is that you've taken a few hits, and then your non-medic teammates will heal you just as well. Playing on Hard difficulty doesn't change this trend.
SO, when a medic joins a team, it's actually a disadvantage, since they're lacking in firepower necessary to deal with the zeds spawned on account of their presence.
The medic gun is buggy an hard to use, but a practiced medic can make it work. Too bad there's no use for it. So many times when I'm playing medic, I run around for minutes at a time looking for someone to heal, and when I finally find someone with half health, they're already healing themselves, and I am useless.
My alternative suggestion is to allow medics' welder to repair teammates' armor.
Assent?
-Joker
I suggest making self-heals an item the must be bought at the Trader, and limiting them to 2 carry max.
AND
decreasing non-medic teammate heals by maybe 30% .
Right now, any semi-responsible team has no use for a medic. The trend in Killing Floor that I've noticed is that most often when you're low enough on health to need the healing power of a medic, then you're going to die anyway because it means you're surrounded. The only other situation is that you've taken a few hits, and then your non-medic teammates will heal you just as well. Playing on Hard difficulty doesn't change this trend.
SO, when a medic joins a team, it's actually a disadvantage, since they're lacking in firepower necessary to deal with the zeds spawned on account of their presence.
The medic gun is buggy an hard to use, but a practiced medic can make it work. Too bad there's no use for it. So many times when I'm playing medic, I run around for minutes at a time looking for someone to heal, and when I finally find someone with half health, they're already healing themselves, and I am useless.
My alternative suggestion is to allow medics' welder to repair teammates' armor.
Assent?
-Joker
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