Make medic not useless

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brick_top1982

FNG / Fresh Meat
Jun 12, 2009
652
83
0
39
I'm a level 4 medic and almost level 5 and I can guarantee you that when I play medic, I consider healing to be my first job. I consider my second job to pick off weaker zeds like clots, crawlers, stalkers, etc. I play defensively and usually only attack things that are a threat to the team.

I try to keep my entire team at full health. It helps if the team is in some sort of coherent formation where the medic has access to quickly heal them.

I've tried telling people not to self-heal if I'm around. I've nicely explained why it's far more efficient for them to let me heal them and for them to heal me if I need it. Then they still self-heal anyway and watch me run up, stab them ineffectually with a needle and stare at them and then they just run off, get hit, and do it all over again a few minutes later.

I don't get it--self-heals count toward no perk, they take twice as long to recover from, and they're very weak compared to medic heals, yet people seem to prefer them for some reason, even if a medic is running at them full speed with the syringe out.

I guess this is because in pubs, most medics don't heal and people just aren't used to letting medics heal them.

Most people seem to think that healing is something done at the trader between waves only.

Thank you for not being one of many people who don't turn into Zerkers at level 5 med.

The same thing happens to me many.... MANY times whenever I try heal the team.
 

emotion666

FNG / Fresh Meat
Jul 22, 2009
185
1
0
Mr. Intelligence himself, yes obvious game imbalance you can always throw "skill" at or you can acknowledge a fire bug does everything a commando suppose to kill better. That is why commando is useless.


dumbass

firebug diesnt have range and fflame doesnt go in line, flamer does not have a scope, also you dont see stalkers and more importantly YOU CATNT TAKE THE HEAD OFF A fp AND YOU CANT 1 SHOT DECAP anything

it takes 1 shot from bullpup to decap, gorefast, bloat, clot, crawler and stalker

firebug sux since even if you are lv4 or 5 and dont take fire damage you still get weird screen

now mr noob if you havent realized bullpup works wonders against anything but scrakes (thats why most commandos carry a chainsaw) and patriarch (thats the only time you need to switch perk
 

Caspy

FNG / Fresh Meat
May 17, 2009
42
0
0
As a berserker, the Medic class is my best friend since I just soak up the damage.
 

shaqism

FNG / Fresh Meat
May 17, 2009
680
102
0
113
Centre of the Earth
dumbass

firebug diesnt have range and fflame doesnt go in line, flamer does not have a scope, also you dont see stalkers and more importantly YOU CATNT TAKE THE HEAD OFF A fp AND YOU CANT 1 SHOT DECAP anything

it takes 1 shot from bullpup to decap, gorefast, bloat, clot, crawler and stalker

firebug sux since even if you are lv4 or 5 and dont take fire damage you still get weird screen

now mr noob if you havent realized bullpup works wonders against anything but scrakes (thats why most commandos carry a chainsaw) and patriarch (thats the only time you need to switch perk

Bad troll :\
 

Krieg Jaeger

FNG / Fresh Meat
Jun 21, 2009
298
34
0
My medic's been hanging at the cusp of level 5 for quite some time now, and while I generally choose to go zerker medic when things are relatively quiet, I do try to keep the team healed to max as much as possible.

I do find it a pain in the arse however when people run off and get themselves into impossible situations (surrounded, dragging pissed off scrakes with company, multiple fleshpounds, siren bloat combos). Thankfully, most don't complain about me not healing them in such a situation, though with an entire team, and a medic nearby, there's no reason to rush off to try and top the kill charts and put the team in jeopardy. =/
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Bad troll :\
He expressed it very poorly and in an immature fashion, but he's right that firebugs are in no way a better replacement for commandos.

Anyway, I still agree that something should be done so that teams depend more on medics rather than just self-healing while medics stand around uselessly.

Nerf self-healing, I say. Maybe inversely scale it with the number of players so that the more players in the game, self-heals either heal less or take longer to recharge. In a team game, you should rely on team mates for healing anyway. That way it won't make playing solo harder, but will make self-healing in a full 6/6 game far less effective.

The point is, if a medic is nearby and is a decent medic, you should almost never need to self-heal.
 

etikilam

FNG / Fresh Meat
Jun 30, 2009
88
0
0
medic is fairly useless due to the nature of the game. At least on higher difficulties, when someone is actually in need of a medics healing (when their own self heal isn't enough) it generally is too late to save them since even a single monster stronger than a clot can deal huge amounts of damage rather quickly.

Medics being able to repair armor would really boost their utility and allow them to save lives in the harder difficulties. Of course fixing armor with a welding gun doesn't make a lick of sense.
 

K-nu

FNG / Fresh Meat
Jul 25, 2009
21
1
0
So many times when I'm playing medic, I run around for minutes at a time looking for someone to heal, and when I finally find someone with half health, they're already healing themselves, and I am useless.

-Joker

Yeah i think everyone except the medic should have 1-2 siringes max, because: "why a medic if I CAN HEAL MYSELF" or "Why a medic if a NON-MEDIC TEAMMATE CAN HEAL ME"

I was thinking about leaving the medic as it is but making him the ONLY ONE able to limitless heal others and heal himself a couple of times or something, and when a wave ends everyone goes back to full health for the next wave

I`m just saying ^_^
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
By the numbers Medic is probably the most under played class.

But mostly I'm reading people describing people playing Medic poorly....not that the medic class itself is terribad.

Apparently people need more incentives to play Medic now that they've lost some of their speed boost.

Personally I think they're fine. Their heal recharge and heal value means only one person has to focus on healing...rather than the whole team trying to heal at once which usually results in getting over run.

What if medic heals gave a % damage reduction while the heal is in effect....as well as overriding weaker heals? Medics aren't very good in crisis situations, their heals can't compensate for the kind of damage Skrakes, FPs, and multiple GF deal beyond normal. Can't even really compensate on normal either. A damage reduction to the heal would incentivize Medics to get in there and heal....because they're preventing damage in addition to healing it.

It might make Lvl 5 Medic/Lvl 5 Zerker combos unstoppable, but I kind of doubt it.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
Just having the strongest heal override weaker ones would go a long way.

I think having non-medic heals being limited would be fine, also.
 

shaqism

FNG / Fresh Meat
May 17, 2009
680
102
0
113
Centre of the Earth
Im pretty sure self heals are lower when you play on higher difficulties, but when it comes to firebug being a better replacement to commando.
It depends on how well the commando can aim. Remember that the firebug doesn't have to aim for the head, while the commando has to.
When the ak47 comes up I can see commandos / firebugs competing head to head thought. Luckily I have both at 5 :D
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
It is interesting to see how everyone seems to see medics as a melee tank, kiter or just generally useless. People seem to be mostly describing / complaining how they can't kite as a Medic anymore and complaining about their low weapon damage.

NEWS FLASH! Medic is NOT a DPS perk! Medic is there to HEAL people and spot Scrakes, Sirens and Fleshpounds. If you spend most of the time trying to kite and shoot everything in sight, you are playing the class wrong. It is just sad how almost everyone forgets the primary purpose of Medics, which is to heal wounded people while holding off a position so they don't have to start pissing about with their weak syringes and stop firing at the enemies and letting the specimens swarm the team. Medic class IS a good class when played right. It is not the perks fault if people do not know how to play Medic perk or how to play when a medic is around.

A Medic can still wield quite a respectable firepower when carrying 2 Hand Cannons and a Bullpup, Lever Action Rifle or a Crossbow, even though he is not a match for a dedicated Sharpshooter or Commando. When not healing, Medic should always concentrate on the weakest specimens such as Crawlers, Bloats, Clots and Stalkers and be ready call for support when encountering anything more dangerous.

EDIT: (oops, didn't notice there was page 2, but fortunately missed nothing important)

But anyway, my point is that do not blame the perk, blame the player (mis)using the perk. :)
 
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emotion666

FNG / Fresh Meat
Jul 22, 2009
185
1
0
Im pretty sure self heals are lower when you play on higher difficulties, but when it comes to firebug being a better replacement to commando.
It depends on how well the commando can aim. Remember that the firebug doesn't have to aim for the head, while the commando has to.
When the ak47 comes up I can see commandos / firebugs competing head to head thought. Luckily I have both at 5 :D


oh so you are saying commando is worse because YOU cant aim

thats your problem, I do just well with bullpup on 6-man hard servers all the way till the patriarch, and since I actual cant aim (like many other can too) I take sharpshooter (xbow) for patriarch and ˝we˝ (more like, sharpshooters who aim for the head, all others do pathetic damage even supports) kill him easily.

and no it wasnt a troll it was a fact
 

Private_Joker

FNG / Fresh Meat
Jun 20, 2009
107
40
0
STOP DISCUSSING THE COMMANDO HERE. START YOUR OWN THREAD.


Just having the strongest heal override weaker ones would go a long way.

I think having non-medic heals being limited would be fine, also.

I like this idea too. Overriding would at least remove the frustration of not being able to help a self-healer.

-Joker
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
It is interesting to see how everyone seems to see medics as a melee tank, kiter or just generally useless. People seem to be mostly describing / complaining how they can't kite as a Medic anymore and complaining about their low weapon damage.

While I agree with what you're saying, I don't think you've read this thread at all, or even the original post. Most of the complaints here are that medic heals aren't as vital to the team surviving as they should be because of self-healing and how medic heals often end up being useless because they can't heal someone while their own weak self-heal is in effect.

There was another thread of someone complaining that medics aren't uber kiting/DPS-monsters, but this isn't that thread.

You're right about blaming players, however. I'm guessing that since many medics don't heal, most non-medics get in the habit of self-healing rather than let a medic heal them much quicker and more efficiently.
 
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Soanos

Member
Jul 2, 2009
569
8
18
Finland
While I agree with what you're saying, I don't think you've read this thread at all, or even the original post.

I did read the post, and most of the other posts about the medic. That is why I said "People seem to be mostly describing / complaining how they can't kite as a Medic anymore and complaining about their low weapon damage." I didn't say they were complaining in this particular thread. Am I not allowed to say what observations I have made reading other threads?

Medics have a great ability to allow an organised team to keep shooting at specimen wave instead of making players switch to their weak syringes and waste seconds they could spend on shooting at the specimens or reloading, reducing the chance of being overrun during a self-heal time. And they are also capable of picking the weaker specimens with no trouble at all while they are not healing. So they are NOT useless in my books.

If everyone has plenty of time to heal themselves then maybe they should consider trying a higher difficulty level than beginner/normal. A dedicated healer who can heal everyone almost constantly will be a very valuable asset to the team indeed.