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if this guy would review RO and if he has any consistency, then im am sure he would point out good parts as: no american herous that save the day, price, steep learning curve, different gameplay, bayo's,gore, no kiddies, realistic compared to others of the genre... and for the bad parts he could use: no SP(i don't care) elitist playerbase, high learning curve again, few servers to play on as he is an aussy,... im having trouble finding more objective bad parts he could use, so it is likely that he would turn discussably good/bad features into bad features to be able to make some jokes, things like recoil being excessive so that you couldn't hit an elefant from 5 m, or the annoying stamina and weapon sway. if he actually wanted to stay consistent with his other reviews he should actually acclaim those features, as he always critiques games that don't have them.
I posted this on another board in a thread about the same topic (the ZP reviwe of Painkiller). I explained why I, like you, gravitate to either realistic or nonsense shooters. Maybe it explains your reasons too. If not it would be nice if you could post your view on this.I bought it for my brother back when it was a new release. Great fun and it looked good too. Hell, it still is/does. I'm actually a big fan of truly mindless shooters. Serious Sam's another favourite. I tend to gravitate towards the extreme ends of the gaming spectrum, as different as the opposites are. I'm weird, I know.
I only recently discussed this game with a friend of mine who doesn't like it at all.
Normally I'm the one going for tactical shooters ala Operation Flashpoint, Ghost Recon 1, etc. and he is more into games I like to call make-belief-tactical shooters ala CoD4.
However I love nonsense shooters if they are done well and Painkiller is one of them.
What I don't like is pretentiousness and if games want to pretend they were something they clearly are not. For example I think it is a bloody disgrace to veterans on both sides if a game like Medal of Honor: European Assault, which has nothing to do with reality at all uses real black and white footage for its intros, with an overly sad narrator introducing you to the overly sad situation you are going to have to deal with in the next level. In said level ou get to see nothing of that though as you are just blasting your way through demonized nazis in ways that have nothing in common with warfare. So the whole game feels sour to me, because I think the devs are treating me like a dumb person for thinking they could fool me, pretending their game was realistic.
If the very same game (!) would throw off its pretentiousness and would use, say, really really tongue in cheek B-movie sequences with awful acting and cheesy mini-plots as intros (think: Red Alert 2 ) I would like the game twice as much.
Hard to explain and not reasonable at all since I could just ignore the intros, but that's how I feel about those games.
CoD4 in all its awesomeness falls into that category too. Worth playing by all means, but still I prefer to only think about its multiplayer-mode.
Now, a game that is pure nonsense, knows that and acts on it, is something I like much better. I loved Serious Sam for example. The second encounter more than the first, but still.
Painkiller is trashy enough too, referring to its content, not to its quality because it looks and performs pretty well.