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Carpathian Crosses: Feature List

DeV

Grizzled Veteran
Nov 21, 2005
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Here we are waiting to release our add-on but we're not really waiting, we are fixing the last small bugs (those we were able to find ;) ) and polishing what we can. The add-on will be released to the public on April 11th, but if you're a serveradmin contact us on our forum or via e-mail to get your hands on the serverfiles early. That way we will have enough servers ready in the release weekend. Once installed the server can be switched from normal RO to RO with CC in the WebAdmin panel. Two weeks still is a long time and we're going to make it even harder for you with this list of what you can expect to see Carpathian Crosses.

Carpathian Crosses Beta Feature List:


Playermodels
  • Soviet Black Sea Naval infantry
  • Soviet padded jackets
  • Soviet amoeba variations (standard/urban, hooded and non-hooded)
  • Romanian standard uniforms (summer) in several variations
  • Romanian standard uniforms (winter) in several variations
  • Romanian greatcoats
  • Romanian mountain divisions
  • Romanian tankers
Weaponry
  • Steyr-Hahn 1912 pistol
  • M95 Steyr-Mannlicher rifle
  • M95 Steyr-Mannlicher carbine
  • MP28 SMG
  • Orita SMG
  • ZB-30 LMG
  • RPG-40 AT grenade
  • Geballte ladung AT grenade
  • M39 50mm Mortar
  • and maybe even more..
Vehicles
  • Renault R35 light cavalry tank
  • T-26 light tank
Maps
  • Dofinovka (infantry)
  • Nalchik (infantry)
  • Chisinau (tank)
  • Ardon (combined arms)
  • Maikop (infantry)
Features
  • The add-on is implemented as a RO compatible gametype, RO stock and custom maps can be played after CC maps without any action required from the player.
  • Romanian voice commands, recorded in a professional studio with a native Romanian.
  • New teamselect menus.
  • New classes for all sides (e.g. Artillery soldier, Spotter).
  • Mortars, carryable and deployable everywhere.
  • New ingame menu for spotters to support the artillery soldiers, similar to the voice commands menu.
  • The ZB LMG features firing from the hip, iron sights and while being deployed. It also features bashing.
  • Ladders and climbing animations (players cannot use their weapons on ladders).
  • Wirecutters to clear routes blocked by barbwire.
  • Definable ranks for soldiers, changeable per map and class.
  • A certain chance for romanian soldiers to wear glasses
  • New DestroyableMesh actors for mappers allowing events to be triggered when being hit hit by certain DamageTypes.
  • Triggerable objective types (not used on any CC map so far).
Tank improvements

The following improvements were made to facilitate a different way of tanking compared to stock RO tanks.
  • Removed the view shaking for the tank MGs.
  • Armor values depending on lower armor, upper armor and turret.
  • Crew can be killed from penetrating shells.
  • Tanks don't start to burn on overall damage.
  • Engine hits can cause the engine to start burning.
  • The possibility to switch off the engine of the CC tanks.
  • Where applicable: the turret rotation speed is slowed down in case the engine is switched off. This is not relevant for the CC tanks.
  • Fire from the engine can spread to other areas in the tank like the driver compartment. The sequence and speed are specified per tank.
  • Switching the engine off reduces the possibility that the fire spreads.
  • The main gun sights can be shattered when a shell hits the relevant area.
  • Tanks trigger an event defined in the VehicleFactory when destroyed (usable for mappers).
Since there have been many questions about the integration of CC into RO, we will try to tell a little bit more about it. Like mentioned before you can vote for Carpathian Crosses maps on any server that has our mod installed.
Now what if someone without CC joins a server running a non-CC map? The answer is easy, that person would get a 55kB file from the server and can start playing without having to download the entire add-on. We do advise server admins to put a message in the MOTD telling the players where they can download CC, as they would start to download the entire mod as soon as a CC map is voted. We hope you're as excited about the upcoming release as we are. Hope to see you there on the release weekend and hopefull for a long time after it.
 
Last edited:
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Reactions: MÆST and 2fisted
    • Removed the view shaking for the tank MGs.
    • Armor values depending on lower armor, upper armor and turret.
    • Crew can be killed from penetrating shells.
    • Tanks don't start to burn on overall damage.
    • Engine hits can cause the engine to start burning.
    • The possibility to switch off the engine of the CC tanks.
    • Where applicable: the turret rotation speed is slowed down in case the engine is switched off. This is not relevant for the CC tanks.
    • Fire from the engine can spread to other areas in the tank like the driver compartment. The sequence and speed are specified per tank.
    • Switching the engine off reduces the possibility that the fire spreads.
    • The main gun sights can be shattered when a shell hits the relevant area.
    • Tanks trigger an event defined in the VehicleFactory when destroyed (usable for mappers).
Very nice, guys
 
Last edited:
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  • The ZB LMG features firing from the hip, iron sights and while being deployed. It also features bashing.
Nice, way better than MN's Bren, as far as in game capabilities are concerned!

  • Ladders and climbing animations (players cannot use their weapons on ladders).
  • Wirecutters to clear routes blocked by barbwire.
sweet!

and the whole of the tank part sounds nothing short of superb! I can't wait!
 
Upvote 0