I like a lot of maps, but what takes the cake is a pure tactical map, best played in clan wars.
Narva, another map by Vivid
Narva, another map by Vivid
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Mine is Vedzime (sp?)
Don't bad mouth BDJ.Don't know how anyone could like BDJ, the map plays like crap. Also, I haven't posted in like 5 months.
What's up?
Tractor Factory, Lazur, Klin, Berezina, Elnya, Roadblock, all of the AHZ maps are brilliant
exactly my thoughtsGorlitz, ParisierPlatz and Krieg... they all have such an epic feel to them. Like you really are fighting to live and win, not just gaming
(I take RO waaaay too seriously)
One trend I am really starting to dislike in custom maps is linearity...
Compare Kriegstadt and Pariser Platz to Danzig. Danzig starts with a frontal assault across the canal, and it's possible for the Germans to stop the Soviets dead at the bridgeheads. But once the Soviets have captured those first two points, the map really opens up, and provides a wide variety of play situations: it's possible to attack both of the remaining two cap zones from three different directions, or even four, depending on how you count them...
So I have one request to make of map makers: please--give people room to run around, and keep the flankless fronts to a minimum. That was the problem with the Western Front in World War I. There were no flanks to turn--and nobody wants to re-fight Verdun or the Somme. Do they?