By the way Beerhunter. If an Mg guy calls for Ammo an icon appears on the map showing where he is. No more running around for you
Rob
There's no such thing as "nerfing" and "buffinf" in RO because the game is mean to be realistic.
Really? So because RO claims to be realistic there can't be any nerfing of the weapons?There's no such thing as "nerfing" and "buffinf" in RO because the game is mean to be realistic.
Really? So because RO claims to be realistic there can't be any nerfing of the weapons?
It is because RO claims to be realistic that the SMG's are found to be nerfed. Their real life counterparts wouldn't recoil like they do in-game. Try the mod version and see the difference like Zetsumei suggests. Furthermore, imo any game that implements a cone of fire (=not all rounds go where your sight is aimed at) shouldn't advocate realistic weapon behaviour.
Better yet, try UT99's mod Infiltration and experience real in-game realism.
CoFRBeerHunter said:Red Orchestra’s biggest fault..
Kipper said:There's no such thing as "nerfing" and "buffinf" in RO because the game is mean to be realistic.
There's no such thing as "nerfing" and "buffinf" in RO because the game is mean to be realistic.
Satchel bombs weren't normally used on tanks in real life, they were for obstacles and strongpoints. PTRDs were absolutely useless on tanks produced after 1941. And what's wrong with SMGs anyway? The recoil? I don't see what the problem is, I can hit stuff far away just fine, if I aim and fire short bursts... just what one would expect from a real SMG.