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24/7 Danzig hurting the NA RO community?

Yeah but i can't play there more then 5 minutes.

Pro -

Very good server.
Very good ping
Good selection of maps

Contra -

Everytime i play there it feels like the server is filled with people who doesn't
have any idea what they are doing where they have to go and do not realize
that teamwork gets you further.

Even as squadleader i can shout point out rally points or slap my keyboard
it feels like they all run around as headless chicken.


I can see what you are saying DRECKS. I have been on at times and it has been like this. However, I have also been on when there is incredible cooperation going on, lots of voice chatter, and it really feels like you are there (as far as PC games go lol). Then again there are times when you have a very noticable combination of both, very cooperative players working for an objective and others just hiding behind boxes in an objective area, afraid to move and get shot!

I think it is pot luck with what you get.
 
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People will play what they want to play. Personally I would rather see less of the occupied Danzig servers as that will mean other maps are being played. But it is all pot luck when you jump on. Yesterday when I was on, Zhitomer was the most numerous map being played in occupied servers. :)

At least I am finally seeing the 5000+ versions of Arad slowly disapear....
 
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I disagree, did you read them all ? I say its solid 50/50. Basicly it whould be helpfull to acctualy take danzig off all the other servers, since there are enough 24/7 anyways...its not Danzig that kills RO, People kill RO...;):D

Not necessarily I mean if you dont have a great connection to see alot of servers but say you see 4 and two are of the 24/7 variety of whatever map the player will be bored of the game sooner than if you had more rotation and the injection of customs.
 
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FK is a great server. RTR sucks. They banned me, I tried to work it out by emailing the staff (the email provided on the server "hospitality welcome" message.

Never received a response, and I'm still banned on RTR.

So to hell with RTR. Unless they can do something about my ban.

They'll totally unbanninate you after they read this. :rolleyes:
 
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I've been playing some over the last few days and I've reached a conclusion.

It's not that 24/7 servers are ruining the game. It's the fact that servers are running lousy rotations that are ruining MY fun personally (I can't speak for anyone else).

I've played on several servers that are high-population, high-draw which seem to have basically decided to just stick whatever maps in without a moment's thought as to whether they're any damn fun to play. Some maps are good, others aren't. But for 50 player servers, you need to put a bit of thought into your forced rotation, or turn on the goddamn voting!

Nothing stinks more than joining up because you see one of your favorite maps in rotation, getting to play a big fat 5 minutes, and then you're forced to play 3 rounds of bloody Lyes Krovy or some other map that was never EVER designed for 50 players.


NEWS FLASH, server admins: not every map scales to 50 players. Quite a few of them care TERRIBLE with 50 players, even though they're terrific with 32. Don't just throw up a rotation willy-nilly.

I for one have decided to stop frequenting the servers in question or at least to quit as soon as I see a crappy map come on. The really unfortunate part is that there doesn't seem to be too many other places to play, unless you're willing to try to seed a server, which I am not.

So, again, it isn't the 24/7 servers that kill the game, it's the fact that the active game population is relatively small at any given moment, and server admins continue to mismanage their rotations. This, in turn, drives people to the 24/7 servers where they at least get some consistency, but where they also end up getting bored and burning out on the game.

The combination of the two hastens people's departure to Crysis, TF2, etc.
 
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NEWS FLASH, server admins: not every map scales to 50 players. Quite a few of them care TERRIBLE with 50 players, even though they're terrific with 32. Don't just throw up a rotation willy-nilly.

well this info wasn't acted on when it was reported less than a week after the first 50 player server- so i'm not expecting the rotations to be changed any time soon. I hate to knock what has been consistantly my favourite server, but I far prefered playing there in the pre -50 days. In fact thinking about it, RO seems to have gone down hill since 50+ player support was added, strangely enough.

Then again if i want to influence server rotation i guess i have to sign up and throw my share into the pot.

The combination of the two hastens people's departure to Crysis, TF2, etc.

RO still has a massive almost unique advantage over other games- but doesn't seem to be playing to it's strengths and fulfilling it's potential. Lack of imaginative and yet consistant server rotation choices phaps plays it's part.
As said before, the 2 or so servers full of player only playing dansig is only noticable 'cos there is so little going outside them.
I mean Splat empty? thats a real bad sign....
 
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Well, the TWB servers are generally full on a consistent basis, but the problem is they've completely let their rotation go to hell. They just throw whatever maps up now. 3 rounds of Manikkala? Wrong. Bad idea. That one should be one round. 50 player servers running Krasnyi Oktabr? No friggin' way, man. And Lyes Krovy? Are you kidding me??

It's stuff like this, inattention or lack of giving a damn when it comes to rotations, combined with the 24/7 servers (that give people a quick fix, but burn people out just as quickly) that, I think, are doing more to hurt the game than help. When you add to that the age of the game and amount of recent competition out there, it's no wonder the population is gradually trickling out. I've been a pretty ardent supporter of RO, but it's getting stale even for me. Mostly because I can't find as many places to get a decent game, especially when the only populated servers are playing stuff I have NO desire to play.
 
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I hate to disappoint but you are completely wrong here....

We have never run Manikala with 3 rounds on any of our servers and as for Krasnyi Oktabr and Lyes Krovy these maps are very popular on our servers.

We take a keen interest in all our server rotations and set them up so that players will have a wide and varied choice when playing on our servers.

You state "I can't find as many places to get a decent game, especially when the only populated servers are playing stuff I have NO desire to play."

So please don't confuse you tastes with everyone else's, just because you do not like a map it does not follow that everyone else does not like it.

We recently added Lazur final and hope to be able to add more final version maps in the near future.:)
 
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........our server rotations.....


I noticed the other day that the 2 TWB50 servers were running the same map- they seem to have got in sync cos after investigation I learnt the rotations are identical. ( i've been away from playing for a fair while )

I'm not saying theres anything wrong with this but I was surprised you resisted the temptation to make small changes. I'm not talking about removing maps , but maybe to have the more infantry based (including CA with only a couple of tanks) maps in one, and the other server with your tanks and larger scale CA.
Of course your objective maybe simply to provide room for 100 players with your chosen varied rotation so fair enough. With many of the last remaining active servers being specialist (tanks, 24/7's, 'fun' or certain themed rotations) , I can see why you may find yourselves wanting to champion the game as a whole.

When i said i missed your old 32 player server i guess alot of that is missing the old characters - some quality players back then, but more than that a great laugh too.
But theres maps i'd still rather see run with less numbers, as they used to be.
You can argue that since 50+ support was introduced choice has actually diminished 'cos it didn't really generate many more players- just clump the existing ones into larger groups. If some full 50 players servers were reduced to 32 there'd presumably be an 18 player overspill to fill servers elsewhere.

If maps that I would never consider suitable for 50 players are indeed popular as you say then you can't argue with that- though in your 32 player days many people would moan their way though an unpopular map but not leave as to not lose their slot, and wait for a better map.

When 50+player support came i though this was great for maps like Konigs and Rako, and obviously you feature them but also so many others so they dont come up as often as i'd like personally.

I've always spoken in praise pf your Ro server(s), and I'm very happy to see they are still so healthy so don't get me wrong. Just my personal opinions.

Oh, btw what happened to Wateveroko? I loved that map and a Wild bunch classic in my book.
 
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I hate to disappoint but you are completely wrong here....

We have never run Manikala with 3 rounds on any of our servers and as for Krasnyi Oktabr and Lyes Krovy these maps are very popular on our servers.

1.) Check your rotations again. Pretty sure that on the Old Glory server, I saw Manikala running with three rounds. I know it was one of the TWB servers, though.

2.) They may be popular, but that's probably more of a holdover from the 32 player days. Personally, I find them to be unbearable nadespam fests and full of run'n'gun lunacy. They just aren't built for 50 players. Your opinion may differ. That's fine.

We take a keen interest in all our server rotations and set them up so that players will have a wide and varied choice when playing on our servers.

Good to know. Might I suggest that you more carefully craft the rotations. Just because a map is popular doesn't mean the map is good with 50 players. You guys consistently have full servers. Take advantage of that and run maps that are designed for 50 player servers and AREN'T suited to only 32 players. Or don't. Do whatever you want, really. It's your server, after all.

You state "I can't find as many places to get a decent game, especially when the only populated servers are playing stuff I have NO desire to play."

So please don't confuse you tastes with everyone else's, just because you do not like a map it does not follow that everyone else does not like it.

I wasn't confusing my tastes with anyone else's. I didn't say "Everyone hates these rotations". Obviously they're my tastes. All I can speak of is my own tastes or observations on what other folks are saying. I haven't seen other folks say much on the subject, outside of this thread, but that's also not going to stop me from voicing my opinion.

We recently added Lazur final and hope to be able to add more final version maps in the near future.:)

Good to hear. Like I said, though, think carefully about adding maps and try to make sure that what you add actually suits 50 players. Most of the original infantry maps were not designed for 50 player gameplay. In fact, several of them, in my opinion, play dramatically worse with 50 players than they do with 32. Krasnyi and Lyes Krovy are two prime examples. Others seem to scale reasonably well (I think Kaukasus does pretty well, for example, as do Basovka and Stalingrad Kessel).

Ask yourself what kind of gameplay experience you're looking to create on your server. If you don't have a coherent sense of what style of gameplay you're looking for. Personally, I'd rather appeal to a more narrow set of tastes than to take a shotgun approach and end up not pleasing anyone or pleasing everyone only about half the time. You may have a different attitude.

Anyway, it doesn't really matter. You guys will do what you do, as will the other server admins. People will play the game or they won't. Personally, I'll play the game if I'm in the mood and see a fun map on, or I'll just go play something else.

My point with all of this, though, is that I think running a server takes a LOT of forethought and careful crafting of the gameplay experience. I think it's best if a server identifies early on what kind of experience they want to offer, and caters to that experience rather than just being a shotgun approach. I think TWB is in a unique position as running probably three of the most consistently populated servers. I also think people go there because that's where the bodies are, and if they don't want to play Arad, Danzig, or some other 24/7 server, pretty much their options are becoming increasingly limited.

You might be able to make more people happy with the servers by orienting them differently. IE: a fast-action, close quarters meatgrinder server for one, a combined arms "Berezina" style server for another, and maybe one other mix 'n' match server. I'd also strongly advocate turning map voting back on (but perhaps setting a high number of maps to be played before being allowed to play one again). This will prevent folks from saying "Oh christ, not THIS one. I'm out of here." Forced rotations work better with servers running either the cream-of-the-crop maps that EVERYONE loves, or that are advertised as offering a specific kind of gameplay (IE: "All CA, all the time!").

But again, it's your servers, so do what you want. Like I said, people will play there or they won't. I don't expect you to change things to suit my personal tastes, but again, that's not going to stop me from expressing my opinion. Also, I don't think the server rotation issue is unique to you guys. My issues with server map rotations apply to many servers out there.
 
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I feel Butch and his crew do an excellent job with their Wild Bunch servers. Very well admined, and always populated. Much the same with the FK's servers, hard for me to find fault with any of these populated servers, regardless of the maps they currently are running or player counts they are configured. Maybe I do not get it, but with all the servers that are sitting idly by and with an even greater number of servers going by the way side almost daily how can I say these servers are hurting RO:OST or find fault with any server that currently are still generating interest in this platform by staying populated?

As mentioned before, bandwidth and costs associated with running these servers are on the incline so why would someone go to the expense of keeping servers up which are not being utilized? If you do not like a map or server, find another, with barely 200 servers still up and ready as compared to 7,000 plus for CoD 4 now is the time to demonstrate your continued support for this FPS by populating these servers before only the TWB's and FK's and the couple of Tripwire servers are they only ones available. Just my 2 cents, for what it is worth, and sorry if I failed to mention some of the other fairly well populated servers in existence, no disrespect intended.

Hope to see you on the battlefields guys!
 
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You absolutely hit the nail on the head OneShot. I play the TWB servers all the time, and compared to playing one map 24/7, I would agree their servers have a great rotation, are well admined, and always full.
I would also state in my opinion that given the number of posters here in these forums, plus the number of current RO players as opposed to say Cod4 and other newer games, I would also agree with OneShot that now is the time for all RO players to step up and show your support for the game before it dies. RO is still a most playable, enjoyable game. I also must say in my opinion that too much in these forums is negative about ALL aspects of RO, whether it be the amount of time modders are spending before releasing their mods, about TW doing this wrong or that wrong, negative comments about maps, servers, rotations, not enough combined arms maps, too much AB, too many 24/7 Danzig servers, etc, etc, etc. Telling server admins what to run on their own machines/clans/equipment when you don't pay or donate to support these, well, you may as well piss in the wind. Just play and enjoy the game, all that the dev teams are putting up and out there, and quit complaining for Christ sake!
Btw, I also play the 24/7 Danzig server every once in awhile, and thoroughly enjoy it as well, as the teams as a whole are well organized, the rounds are well played, and the comm is always co-ordinated.......
 
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