Hi,
Will do, sir .
For my part, first its all about the athmosphere. Dunno, but almost no map i've played in roost so far could give me the feeling i had on 60-70% of the mods maps. Take MoscowHighway f.e... never experienced a pc game before where u actually could FEEL the temperatures being far below zero in a map.
The overall dark and gritty feeling is what i totally loved in the mod.
Quite a long time i couldn't name it, until last year when i was trying to port RoadToBerlin over to roost i finally discovered what i suspected already... its the textures.
Having both the ued map editor and roed open u can see the difference quite obvious: Take the mods trees, f.e. they're totally different to roosts, less strong in color, more tones of brown/ grey etc. Same goes for most of the static meshes textures, all in all they tend to be more colorful in roost. And while i was trying to move that cold and rainy late afternoon november feeling RTB featured over to roost.... i found it quite impossible to effort and stopped porting at that point.
Well, its a matter of taste, i know, but all in all i really prefer the mods artwork; it always gives u the feeling in participating in some frightening, not-so-comfortable event. Actually, how a war feels like, i guess.
If you're a new mapper for roost, i'd totally recommend you to have a look at the mod, it really could provide you a totally different perspective on how the game could feel/ look like.
Don't get me wrong, i like roost for what it is, all in all the gameplay did improve, i think. Especially the weapon handling/ movement is superior to the mods.
Another reason which bothers me: The whole stuff is still out there, hosted by several providers, maintained by lotsa distributions... and gets totally ignored by everybody. I guess its the usual way of thinking in the gaming community "something newer must be something better". Nay, i'd say, different but not naturally better. I'd say RO 3.3 is still a great game, available for everybody and downloadable for free -> just try it out .
I understand TWI why they don't wanna promote their prior work anymore, not only because of selling their new baby, but also as artists who want to show something new. Nevertheless i think it doesn't hurt ANYBODY to download and play 3.3... more likely it gives players used to roost another view on the RO universe and might get new players interested in trying out roost. Personally, i got really sad when the mods board at clanservers.com vanished... it contained so much useful reading. Still would love to see a mod section in these forums.
Last but not least, if you're really interested in roost and its history, this is a great opportunity for you to actually experience that history .
just my 0.02$,
gitano
so please im curious give me a reason why i should try the mod?
Will do, sir .
For my part, first its all about the athmosphere. Dunno, but almost no map i've played in roost so far could give me the feeling i had on 60-70% of the mods maps. Take MoscowHighway f.e... never experienced a pc game before where u actually could FEEL the temperatures being far below zero in a map.
The overall dark and gritty feeling is what i totally loved in the mod.
Quite a long time i couldn't name it, until last year when i was trying to port RoadToBerlin over to roost i finally discovered what i suspected already... its the textures.
Having both the ued map editor and roed open u can see the difference quite obvious: Take the mods trees, f.e. they're totally different to roosts, less strong in color, more tones of brown/ grey etc. Same goes for most of the static meshes textures, all in all they tend to be more colorful in roost. And while i was trying to move that cold and rainy late afternoon november feeling RTB featured over to roost.... i found it quite impossible to effort and stopped porting at that point.
Well, its a matter of taste, i know, but all in all i really prefer the mods artwork; it always gives u the feeling in participating in some frightening, not-so-comfortable event. Actually, how a war feels like, i guess.
If you're a new mapper for roost, i'd totally recommend you to have a look at the mod, it really could provide you a totally different perspective on how the game could feel/ look like.
Don't get me wrong, i like roost for what it is, all in all the gameplay did improve, i think. Especially the weapon handling/ movement is superior to the mods.
Another reason which bothers me: The whole stuff is still out there, hosted by several providers, maintained by lotsa distributions... and gets totally ignored by everybody. I guess its the usual way of thinking in the gaming community "something newer must be something better". Nay, i'd say, different but not naturally better. I'd say RO 3.3 is still a great game, available for everybody and downloadable for free -> just try it out .
I understand TWI why they don't wanna promote their prior work anymore, not only because of selling their new baby, but also as artists who want to show something new. Nevertheless i think it doesn't hurt ANYBODY to download and play 3.3... more likely it gives players used to roost another view on the RO universe and might get new players interested in trying out roost. Personally, i got really sad when the mods board at clanservers.com vanished... it contained so much useful reading. Still would love to see a mod section in these forums.
Last but not least, if you're really interested in roost and its history, this is a great opportunity for you to actually experience that history .
just my 0.02$,
gitano
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