I think i saw the panicking effect once in vanilla too.
The Duty encampment to the right side of the first Stalker camp has a 3 man patrol. I sneaked up from tree to tree when they werent looking, then when i was close enough, i threw a grenade in front of them, cutting them off from their way back to their camp.
Then i took out my assault rifle, and popped one soldier in the head. After the grenade went off, and the soldier was killed, the remaining 2 soldiers made a huuuuge sprint back to their camp, so i was unable to get to them without getting raped by the entire Duty gang lol.
And ofcourse in dog AI too, panicking.
I'd like the mutants HP reduced, but that's just personal taste. I dont really want uber-monsters/people.
I like the mutated dogs etc because they are still easy to kill, not overly much ammo etc. They are just mutated, not suddenly grown uber-strong.
It's a 'realism' thingy.
IMO when you are mutated through radiation, i consider that a sickness, or weak condition, it doesnt grow you into an uberstrong tank-like creature.
So in that regard i find it annoying when some of the more 'advanced' mutants like Bloodsuckers take more ammo to kill then regular people, because i view them as just mutated people.
I cant remember all the possible AI options you described in my AI thread out of the top of my head, but they sounded pretty good to me i remember
The Duty encampment to the right side of the first Stalker camp has a 3 man patrol. I sneaked up from tree to tree when they werent looking, then when i was close enough, i threw a grenade in front of them, cutting them off from their way back to their camp.
Then i took out my assault rifle, and popped one soldier in the head. After the grenade went off, and the soldier was killed, the remaining 2 soldiers made a huuuuge sprint back to their camp, so i was unable to get to them without getting raped by the entire Duty gang lol.
And ofcourse in dog AI too, panicking.
I'd like the mutants HP reduced, but that's just personal taste. I dont really want uber-monsters/people.
I like the mutated dogs etc because they are still easy to kill, not overly much ammo etc. They are just mutated, not suddenly grown uber-strong.
It's a 'realism' thingy.
IMO when you are mutated through radiation, i consider that a sickness, or weak condition, it doesnt grow you into an uberstrong tank-like creature.
So in that regard i find it annoying when some of the more 'advanced' mutants like Bloodsuckers take more ammo to kill then regular people, because i view them as just mutated people.
I cant remember all the possible AI options you described in my AI thread out of the top of my head, but they sounded pretty good to me i remember
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