1. Bayonet for the G41 and fix it so it uses K98 ammo poaches
2. Ability to fold the bayonet for the M44
3. Ability to fire the MG42 from the hip. There's no excuse for not having it.
4. Not losing your ammo when your weapon is shot out of your hand. If this is another "engine limitation" then this feature would be better off removed.
5. PzIII armor increased to it's proper amount. The T60 is coded with more armor then it. The PzIII is a Ausf L not a Ausf F that just came from Poland.
6. PzIV F2, H and StuG cannon shells should not bounce off an angled T34. KwK/StuK40 was capable of penetrating a T34 at all angles out to 1200 meters. The "Mighty T34 Tank" was not so mighty against a 15 pound APCBC projectile.
7. Half track MG shield should actually shield you from bullets.
8. Half track MGer should be able to look around the MG shield.
9. Get the impact effect working when a Panzerfaust explodes on a tank/vehicle.
2. Ability to fold the bayonet for the M44
3. Ability to fire the MG42 from the hip. There's no excuse for not having it.
4. Not losing your ammo when your weapon is shot out of your hand. If this is another "engine limitation" then this feature would be better off removed.
5. PzIII armor increased to it's proper amount. The T60 is coded with more armor then it. The PzIII is a Ausf L not a Ausf F that just came from Poland.
6. PzIV F2, H and StuG cannon shells should not bounce off an angled T34. KwK/StuK40 was capable of penetrating a T34 at all angles out to 1200 meters. The "Mighty T34 Tank" was not so mighty against a 15 pound APCBC projectile.
7. Half track MG shield should actually shield you from bullets.
8. Half track MGer should be able to look around the MG shield.
9. Get the impact effect working when a Panzerfaust explodes on a tank/vehicle.