Things RO actually does need to be final

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aag567

FNG / Fresh Meat
Jun 1, 2006
327
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It doesn't take very long to go in and out of leaning, weapon collision would elimate popping up though unless you aren't obstructed by cover.
 

Funker42

FNG / Fresh Meat
Dec 4, 2005
175
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There are plenty of things that we can do with infantry that would make the game beyond polished.

I would agree with the not being able to shoot back when being shot at and popping up instantly from crouch.

As of know apparently PCP and Meth was given out to all sides on eastern front so that they have super human speed and no longer have any human instincts, survival skills, or fear.

These guys can have an arty shell go off next to them and they can stand up without crapping themselves with a thousand bullets killing everyone next to them and have pinpoint accuracy by aiming their gun at a small dot over 1000 meters away... Well it isn't realistic in that sense.

There are only three ways to actually not react when someone is shooting at you:

1. You are drunk or drugged up
2. You are mentally deranged, fanatical, or psychotic
3. You are already dead
 

aag567

FNG / Fresh Meat
Jun 1, 2006
327
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^^Was there cocaine in WW2? 'Cause insurgents used them to live longer in the battle for Fallujah, one insurgent took multiple bursts to the chest then a knife stuck in him which was twisted and he was still alive.
 

mikitsubizunizu

FNG / Fresh Meat
Jan 14, 2007
112
0
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This toilet Earth
Most insurgents use medical grade adrenaline syringes to keep them from feeling pain and keeping them fighting longer, though their heart will be tearing itself apart with the doses they take. Some guys take dozens of shots to put down. Anyway, German "Pervitin" was created in medical labs and fairly safe to use compared to its counterpart. It was issued to those who would do the most fighting, and in the case of gameplay we do not need RO being rated AO for drug use.
 

Divinehammer

FNG / Fresh Meat
Mar 9, 2006
1,397
6
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Sunny, Obamalot
All good suggestions but why are all of these new threads coming out trying to finalize things dont we want to keep going? Let just suggest and leave then ending open.
 

Recce

FNG / Fresh Meat
May 31, 2006
605
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What Pranzerfausts do, is burn a hole though the armor
like all heat rounds
that why the called a heat round
It also doesn't "burn" it's way through.
It is the speed of the jet that "cuts" through the target.
 
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Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
0
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I would much rather see it where as a MG42 user you could place your MG42 on sombodies sholder like what was realy done in real life. Also I would rather have the ability to give ammo to AT guns, and AT rifles. I would also love Cupla MGs on tanks for urban maps, as well as more Assault tanks from the Russain front. SU100s, SU152s, SU150, Elefants, Hetzers, JadgePanzers, JadgePanthers etc.......

I would also like to see them fix the lack of combat gloves for the German MGer class in therd person. IE you see them in first person but not in therd person. Also they need to fix the fact that all the Russian therd person models have winter gloves on in winter maps, but in first person they don't.

I would agree that the Panzer3 armor needs to be fixed, and that the Armor system needs another overhawl. But that would take hours and hours of testing and may take even months to get it to the realistic values. Tiger tanks can get owned by T-34/85s, and IS-2s get owned by Panzer4Hs. It's not realistic and makes tank combat a dogey afair. If these were fixed it would make tank combat unballanced but thats where tatitics and teamwork come into play. This is something That RO claims to be all about. In real life the only realy big one hit kill spots on tanks like the Tiger1, and the IS-2 were in the rear of the tank where most of the armor is thiner and lacks the protection of the front and sides.

BTW on T34/85s not haveing Panzer4H shells bounce off them: There is a video on the net that shows a Pack40 shooting at a T34/76 and the shell bounces off twice. This proves that if the tanker has the right angle the shell will simply bounce off the tank and not do anything to it. Ah the power of sloped armor! However the Germans never used sloped armor, even tanks like the Tiger1 still just had vary thick armor plate and shells only bounced off because the tanks armor was so thick. They left huge dents in the armor too!
 

kullwarrior

FNG / Fresh Meat
Feb 3, 2007
10
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For MG42 How are you suppose to hold the box of ammo belt and the gun and shoot? Seriously Im even wondering how the heck are the suppose to be ready in 1.5 seconds?
Here's a picture of it, I dont suppose german mg let the 250rounds (yes they use 250[common] or 50[rare] for it not 100 )belt loose and swing over a place without finding someone is gripping the end of the belt
mg42fa9.jpg
 

Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
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I do agree that the G41 needs it's beyonet and it should of had it from the start. The gun could also use a slight reskin for both first and therd person. It looks way to clean and cartoony right now. When you look at the other rifles in the game they look used and worn down a bit. It would help this gun alot to at least get a reskin so it dose not look like plastic. Here is a color picture of a real G41. Note the color of the wood, and the metal:
http://en.wikipedia.org/wiki/Image:Gewehr41w.jpg

Another gun that could use a reskin to look less plastic like is the P-38. It also looks kinda fake, and too clean. It's not that the gun looks bad per say it just dose not have the metal look of the other pistols in the game. It also suffers from the same skin problems as the G41. It looks plastic. here is a picture of the real gun:
http://en.wikipedia.org/wiki/Image:Walther_HP_Walther_1454.jpg

Another weapon that needs to have it's skin fixed is the SVT40. The therd person model has this realy nice looking skin, and then you look at the weapon in first person and the wood looks fake. Both versions of this gun need to have the skins in first person fixed so they match those in therd person. It's a nip pick of mine from the mod on these guns as well.

There are other skin problems as well. The German MG class has these realy cool combat gloves for his MG. But in therd person you never see them, and the same gose for all the guns he picks up. He only has them on when he is useing the MG and that is kinda sily to pout the gloves on just for shooting a MG. If this could be fixed so he has them on all the time then it would make his class stand out more. I mean people would love the MG class. You get cool combat gloves with every weapon you use!

Another problem is the Russian soldiers have these mittens on in Winter maps. But you never see them on your hands in first person. I know it would require a whole new hand model but it helps add to how cold it was back then. I mean you have to whare mittens it's so cold out!

I also agree that the Panzer3s armor needs to be fixed and soon! like in the next update if possable. It makes the tank hard to use, and on the new fan maps it gets used alot more than it used too. So this is a real ballance problem now as it's going up agenst KV1Ss, T-34/76s, and even T34/85s. When it was only realy going up agenst the T-60 it was not a big deal. but now it has a real showing in the game and it constantly gets it's butt smacked by tanks it should be able to at least stand up too. IE the new BT-7, the old T-60, and the realy old KV1S.

I also think this game could do with more hand guns in the game. I mean we have the Luger, and P38. Why not a C-96, and a Nagant revolvor? We also have planty of Rifles, SMGs, and MGs to choose from. They would give us as players way more choices for hand guns and plus we could have the fun we had in the mod all over agian.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
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Finland
Tiger tanks can get owned by T-34/85s, and IS-2s get owned by Panzer4Hs. It's not realistic and makes tank combat a dogey afair.

Theoretically in GENERIC RO engagement range (less than 500m) almost ANY tank is capable of penetrathing any other tanks if we refer to any theoretical idea how much penetration capability most of the tanks has - presuming if we refer to the idea almost every tank map is late war map.

Panther, StuGs and PzIVs capable of dealing with IS-2. T-34\85 capable of dealing with Tigers, StuGs and Panzers (even Panthers to some extent) and albablablblalablab. This has been discussed to death already.


For MG42 How are you suppose to hold the box of ammo belt and the gun and shoot? Seriously Im even wondering how the heck are the suppose to be ready in 1.5 seconds?
Here's a picture of it, I dont suppose german mg let the 250rounds (yes they use 250[common] or 50[rare] for it not 100 )belt loose and swing over a place without finding someone is gripping the end of the belt

Because RO is a FPS game and therefore it must have 'gamey' crap when it comes to terms of realism; E.G. not having possible to have proper HMG teams, not to have proper squads, proper squad combat and blabalabl. That simple.
 

Gunwing

FNG / Fresh Meat
Nov 22, 2005
377
0
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Theoretically in GENERIC RO engagement range (less than 500m) almost ANY tank is capable of penetrathing any other tanks if we refer to any theoretical idea how much penetration capability most of the tanks has - presuming if we refer to the idea almost every tank map is late war map.

Panther, StuGs and PzIVs capable of dealing with IS-2. T-34\85 capable of dealing with Tigers, StuGs and Panzers (even Panthers to some extent) and albablablblalablab. This has been discussed to death already.




Because RO is a FPS game and therefore it must have 'gamey' crap when it comes to terms of realism; E.G. not having possible to have proper HMG teams, not to have proper squads, proper squad combat and blabalabl. That simple.


But just because it's a game dose not mean we should through realisim to the curve and have bunny hopping hip shooting MGers runing around the maps without any help and 12 boxes of ammo. IE what you see in DODS and CSS, and even COD.

RO is about realism, but easy to do realism. As in if it's easy to do in real life then it should be in game. that dose not mean we should atuomaticly have hip shooting MGs. The whole reason you can hip shoot the MG34 and DP-28 is for self defence only. As a last resort in close combat. The MG42 had killer recoil in real life and dose in the game. There is a reason you can't hip shoot it: IE it would be so in accurate that you would shoot your friends as well as the enemy.

I know this all stems from a sertan War movie where you see a US army guy shooting a MG42 with perfict aim form the hip and draging the belt fed ammo around behind him, but thats not realsitic at all. In real life the MG42 would of made him drop the gun and or shoot his own men much less him being able to hip shoot the thing.

I wish I could remember the name of the movie. it was some 1960s war film, and that was the only hollywood thing in it. The guy was runing around with the MG42 like rambo or somthing and it was cool for a movie scene but not realistic at all. Like anyone could control a MG42 with one hand and use the other to keep the ammo belt from getting in the way of his feet.

Also for you movie fans out there there is no protable Mini gun like what you see in Predator and Termanator2. That was a mock up weapon made just for the movies. There is no such thing in real life and if there was it would be impossable to control.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
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Finland
But just because it's a game dose not mean we should through realisim to the curve and have bunny hopping hip shooting MGers runing around the maps without any help and 12 boxes of ammo. IE what you see in DODS and CSS, and even COD.

Who said that RO should have something like that? It is a game and therefore it has gamey issues but I wonder who said that RO is supposed to be like bunnyhopping arcade BOOM HEADSHOT- game? Wait a minute - I guess I did.

I know this all stems from a sertan War movie where you see a US army guy shooting a MG42 with perfict aim form the hip and draging the belt fed ammo around behind him, but thats not realsitic at all. In real life the MG42 would of made him drop the gun and or shoot his own men much less him being able to hip shoot the thing.

Movies are movies. Besides - if it looks cool why complain about it? (in the film of course)

Reality is reality and movies are movies. Games, movies and rest are made for entertaiment by the original purpose. People want to have cool scenes and heroic crap - it looks cool and makes you say "oh man that looks so great."

Even RO does have few inaccuracies that are only seen in Hollywood movies. So it's not that realistic after all if we really nitpick. RO is just a frigging game. It just happens to be (generally) more realistic than any other game out there.

Besides, trying to force RO having 'proper' MG teams is like trying to force us having a propler squads and such. Sounds nice idea and would be 'realistic' but no ****ing way it would work with the current scale, player limits and such. Even with 32vs32 we would have only total one platoon of men and possibly a platoon HQ by german side, possibly platoon and half-HQ at soviet side.

So yes - RO is a game. It happens to be more realistic than many other games in general. But that doesn't change the fact it SUFFERS from gamey issues, like unrealistic crap and blalbalab.
 
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Kipper

FNG / Fresh Meat
Mar 25, 2006
707
114
0
Connecticut, United States
I'm fairly certain that movie was the Audie Murphy movie.

Oldih, enough with that tired argument.

Seriously, my list is still the definitive list for things RO needs to be totally complete.