BUG ANNOUNCEMENT
i uploaded mutator to server (had to uplaod also aHMT_ROVehicles files aswell)
restarted comletely server
activated mutator on server via webadmin
mutator active
after few map changes it was disabled by itself.
anyone experienced this?
EDIT
as i saw previous posts of Amizaur - yes we experience addon to turn off itself on three different servers.
Thanks Avantgarde....we appreciate it!
To answer the question about "few" Russian tankers, we have found just the opposite with the "new improved" mod, as our members, and outside players can attest. I have been in both Tigers and Panthers in the new version of the mut, and have had Russian T-34's take me out with one shot, so the mut is not unbalanced in favor of the Germans. I have of course also taken T-34's out with one shot, but some have taken 3 or 4 shots. It depends on a number of variables built into the mod, as in real life, which I believe makes this mut the most realistic ballistic mod I have ever played. Finally, I have found its possible to finish off a burning, flaming tank, if you of course hit it in the right spot, with a HE shell, thereby saving an AP shell. Of course, on some maps as well, those HE shells still come in handy in cleaning out those pesky anti-tank soldiers from buildings.....
Better yet I'll delete all my posts. Happy hunting.
NOT happening on our servers.... At all. They run for days on end between re-boots.
can we get diffrent types of tank ammo?
like the Panzer IV had 5 or so diffrent kinds of ammo.
HEAT
APCBC
APCR
Smoke
HE
Thanks Avantgarde....we appreciate it!
To answer the question about "few" Russian tankers, we have found just the opposite with the "new improved" mod, as our members, and outside players can attest. I have been in both Tigers and Panthers in the new version of the mut, and have had Russian T-34's take me out with one shot, so the mut is not unbalanced in favor of the Germans. I have of course also taken T-34's out with one shot, but some have taken 3 or 4 shots. It depends on a number of variables built into the mod, as in real life, which I believe makes this mut the most realistic ballistic mod I have ever played. Finally, I have found its possible to finish off a burning, flaming tank, if you of course hit it in the right spot, with a HE shell, thereby saving an AP shell. Of course, on some maps as well, those HE shells still come in handy in cleaning out those pesky anti-tank soldiers from buildings.....
oh, windowsWindows - XP Pro - map cycle?
oh, windows
we got issues with auto disabling mutator on linux machines (on 3 servers, precisely)
map cycle, the queue of available mpas on server, that are played in order or depending on voting.