Hi there,
Well, good points u have in mind there, Lruce, especially the last two will do as a huge gameplay improvement, i think.
We played the map maybe 4-5 times on the project twilight server and came to the conclusion that it is far to easy for the axis to cut of allied reinforcement from the left and cap the docks, when it comes to the last objective; so putting the last russian spawn behind the harbour would really help increasing the gameplay at the docks. Besides, all players would have much more of the beautifully dockside in the end
.
A few more ideas i have in mind, which could even improve this amazing map:
- What about giving this beauty a bit more gameplay dimension to the height? There are all these excellent looking high buildings...imho they scream for inviting riflemen and snipers shooting at the smg dudes from above. At the pallet yard there are already two balcony ways at the 1st and 2nd floor, i know, but what about these:
- the huge green bars at the icehouse could be climbable, maybe so that u can enter a rooftop at the end
- those amazing crane meshes at the dockside...aw man, make those beauties enterable
- ho hum, as Britney mentioned before, enterable buildings would be sweet indeed... i understand, though, that it would take much more effort and maybe get down the overall performance (which is amazing, btw!)...so u may better not consider this
.
Will make a few screenies l8er to make it more clear what i mean, anyways, these are just ideas... put 'em on your list below. I also agree that this baby needs to get played and tested much more before u might consider any mayor changes.
greetz,
gitano