For the love of god, anyone have any ideas as to these poxy game freezes and crashes,
I have done a complete re-install (several times), re-verified (several times), removed my anti-virus, shut down ventrilo, updated all driver, downloaded straight via Steam, divorced the wife (well nearly) and this poxy game (that I love when it works) still goes tits up on me.
I can honestly say I have never had this sort of problem with any other sort of game before.
Last logfile reads as
Uninitialized: Log file open, 07/25/06 20:26:53
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Jun 20 2006 14:55:02
Init: Command line:
Init: Character set: Unicode
Init: Base directory: d:\half life 2\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: nv4_disp.dll/NVIDIA GeForce 7900 GT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.487000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26883->26883; refs: 264383
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 5.022000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: ROGUIController initialized
Log: ALAudio: Using DirectSound to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: OS doesn't support IME.
Log: Startup time: 7.013000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.042 seconds
Log: Finished precaching textures in 0.003 seconds
ScriptLog: MainMenu: starting music Menu_music_old
Log: URL: Adding default option Name=Kristorf
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer2
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 96480 byte dynamic vertex buffer.
Log: Resolving redorchestragame.com...
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolved 207.135.144.10 -> 207.135.144.10
Log: Resolved redorchestragame.com (85.214.38.222)
Log: Connection established.
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Kristorf
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer2
Log: URL: Adding default option team=1
Log: Browse: 82.136.37.95/Index.rom?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 57141->56965; refs: 860989
Log: Bringing Level ro-stalingradkessel.myLevel up for play (90) appSeconds: 36.333000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 60947->60947; refs: 886821
Log: ROPlayer setplayer WindowsViewport
Log: Precaching: ro-stalingradkessel.LevelInfo0
Log: Static mesh batches: 22519584 vertex bytes, 2612766 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 194340 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 2.384 seconds
Log: Finished precaching textures in 1.926 seconds
Log: Allocating 67824 byte dynamic vertex buffer.
Log: Allocating 72432 byte dynamic vertex buffer.
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_land_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'None' not found for mesh 'Kar98_Scoped'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: Kar98Bullet ro-stalingradkessel.Kar98Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: Kar98Bullet ro-stalingradkessel.Kar98Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MN9130Bullet ro-stalingradkessel.MN9130Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MN9130Bullet ro-stalingradkessel.MN9130Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: BinocularsItem ro-stalingradkessel.BinocularsItem (Function ROEngine.ROWeapon.LoweringWeapon.EndState:0090) Accessed None 'FireMode'
Warning: BinocularsItem ro-stalingradkessel.BinocularsItem (Function ROEngine.ROWeapon.LoweringWeapo
Seems to me that there is some sort of major problem within this game somewere.
I have done a complete re-install (several times), re-verified (several times), removed my anti-virus, shut down ventrilo, updated all driver, downloaded straight via Steam, divorced the wife (well nearly) and this poxy game (that I love when it works) still goes tits up on me.
I can honestly say I have never had this sort of problem with any other sort of game before.
Last logfile reads as
Uninitialized: Log file open, 07/25/06 20:26:53
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Jun 20 2006 14:55:02
Init: Command line:
Init: Character set: Unicode
Init: Base directory: d:\half life 2\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: nv4_disp.dll/NVIDIA GeForce 7900 GT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.487000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26883->26883; refs: 264383
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 5.022000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: ROGUIController initialized
Log: ALAudio: Using DirectSound to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: OS doesn't support IME.
Log: Startup time: 7.013000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.042 seconds
Log: Finished precaching textures in 0.003 seconds
ScriptLog: MainMenu: starting music Menu_music_old
Log: URL: Adding default option Name=Kristorf
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer2
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 96480 byte dynamic vertex buffer.
Log: Resolving redorchestragame.com...
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolved 207.135.144.10 -> 207.135.144.10
Log: Resolved redorchestragame.com (85.214.38.222)
Log: Connection established.
ScriptLog: PreClientTravel
Log: URL: Adding default option Name=Kristorf
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer2
Log: URL: Adding default option team=1
Log: Browse: 82.136.37.95/Index.rom?Name=Kristorf?Class=Engine.Pawn?Character=G_Heer2?team=1
ScriptLog: ROUT2k4Browser_ServerListPageFavorites Destroying ServerQueryClient 'ServerQueryClient'
Log: NetMode now NM_Client
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 57141->56965; refs: 860989
Log: Bringing Level ro-stalingradkessel.myLevel up for play (90) appSeconds: 36.333000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Kristorf id=84159f68256957d3d67b35cb78cb770f
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 60947->60947; refs: 886821
Log: ROPlayer setplayer WindowsViewport
Log: Precaching: ro-stalingradkessel.LevelInfo0
Log: Static mesh batches: 22519584 vertex bytes, 2612766 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 194340 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 2.384 seconds
Log: Finished precaching textures in 1.926 seconds
Log: Allocating 67824 byte dynamic vertex buffer.
Log: Allocating 72432 byte dynamic vertex buffer.
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_land_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkFRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'rus_snowcamo'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'None' not found for mesh 'Kar98_Scoped'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'jump_takeoff_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: Kar98Bullet ro-stalingradkessel.Kar98Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: Kar98Bullet ro-stalingradkessel.Kar98Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MN9130Bullet ro-stalingradkessel.MN9130Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MN9130Bullet ro-stalingradkessel.MN9130Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'jumpF_mid_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Warning: MP40Bullet ro-stalingradkessel.MP40Bullet (Function ROGame.ROBullet.ProcessTouch:0162) Accessed None 'Instigator'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Log: PlayAnim: Sequence 'stand_walkRhip_binoc' not found for mesh 'ger_rifleman_tunic'
Warning: BinocularsItem ro-stalingradkessel.BinocularsItem (Function ROEngine.ROWeapon.LoweringWeapon.EndState:0090) Accessed None 'FireMode'
Warning: BinocularsItem ro-stalingradkessel.BinocularsItem (Function ROEngine.ROWeapon.LoweringWeapo
Seems to me that there is some sort of major problem within this game somewere.