@Murphy: Thief 1&2 were awesome
Thief 3 was ok, but the problem with consolification is the way they over-simplify everything. In Thief's case they took away so many features and put very little back in. No more rope arrows, no more swordplay, simplified inventory and items, etc. Deus Ex 2 was worse though. Don't get me wrong, on it's own it was a good game, but as the sequel to what I consider one of the best SP games ever made, it was just disappointing. No more inventory system at all, one type of ammo that fit all guns, less items in the world, massively reduced key controls, etc.
Same again in CoD 2. Icons on the screen, reduced controls (only 2 weapons you swap between, one-button grenade spam, etc), massively reduced recoil, tiny maps, etc, etc. For a console it works great, that's why they did it. For a PC game though, it's just bollocks. Sure they introduced some nice features, like mantling, and the way the ironsights move, but I just find the good is massively outweighed by the bad. The SP didn't impress me either, as they cut massive corners to artificially make it more difficult, i.e. Unlimited respawns on most enemies that only stop when you walk over an invisible trigger for example, AI that spam unlimited grenades en masse as soon as you disappear from sight, way too many missions that involve "defend x from unlimited waves of enemies for y minutes".
Anyway, back on topic, I'm curious to see how TF2 plays. Graphics don't bother me, if they did I wouldn't have played the original DoD for as many years as I did (or still play NS for that matter!). What I'm worried about though is that being a Source engine game developed by Valve, the players are going to move so fast that no-one will be able to keep their aim even vaguely close and we'll all be relying on the dodgy netcode and massive interp to actually hit anybody (much like DoD: S
) and if you actually DO manage to get a round to register, it'll do nothing because the guns'll be weak as hell. Meh, maybe I'm too jaded and cynical. Don't get me wrong, I enjoy arcade gameplay but only when it's done right and on an engine that handles it well. So far I'm just not impressed with anything the Source engine's managed to offer in the multiplayer stakes, nor with any of Valve's multiplayer products.