Slyk said:300+ easily. You could say maybe 200+ for pure development work. Then another 100 is compiling, loading, testing. Then your alpha and beta test time on servers with players. Feedback sessions etc. Other development stuff like models, textures, scripting beyond the usual adds time. I waste most of my time spectating in my maps thinking of ideas, or near the end of the process just 'oooo-ing and awwwwwwing' myself at how it looks/feels... that or chasing IB or Lex in circles as we play 'grenade-bash only' after testing the latest componets...we literallly wasted hours doing that making the CoD/UO 'Barbarossa Vehicles' package. HOURS and HOURS!
damn. I envy you mapper dudes. really wish I could do it. all these ideas in my head. . I guess you have to sacrifice gaming time for mapping time, eh? man. a labor of love indeed.
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