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Weapons Choices or Role Choices (merged 7 times!)

Yes, unfortunately, it's true that those with the faster hardware have the advantage. I don't know what you have, but I'm here with an AMD Athlon XP 2200+ 1.8 GHz (2002 hardware) , which barely does the job (I get avg. 20-30 fps), but I find that my 5 Mbps broadband connection gets me in before a lot of people (I can even get sniper sometimes, woo).

I would think that your best bet is to make friends with people who would then be willing to trade roles with you. This game really requires teamwork to get the most from it, and even if you only know someone by their handle and their attitude, I would still consider them a friend. Don't be afraid to ask a favor, some will grant it, some will be dicks, but it doesn't hurt to make the effort.

Good luck. See you in game!
 
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I think those with the faster hardware will be more effective using the limited classes, I have no problem with playing Strelok for the entire round as long as our sniper has a good FPS and good ping he can actually be useful to us in some way. Generally when some guy joines with an uber ping or crap computer if they take sniper they'll waste the class for the entire game because they can't hit a bloody thing.
 
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why is this an issue??

why is this an issue??

The sniper rifles or the smg:s hasnt an big advantage anyway... My friend has abrand new computer so he almost always gets the sniper rifle..
Ive have used it a couple of times and i still prefer the standard rifle..
I get more kills with a standard rifle then a sniper rifle..
Ive played Ro for a couple of weeks now and i have more kills with rifles then any thing else..
Either u can aim or u cant aim.. The weapon dosent matter..:)
 
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If it could be implemented without causing major delays, I would be in favor of a class switch between re-matches on the same map.

So, if you play the same map three times, everytime the map reloads people need to pick their class again. But that opens all sorts of problems for the interface and the flow of the game.

Another thing I could think of is that a player who has been using SMG/Sniper/MG for a while gets "marked" and when the next map is loaded, the class he used a lot is closed to him for a while. That gives other people a chance to use the better equipment. But then you have people logging off the server...

Certainly not an easy topic, but too many guys always get stuck with rifles and a fix is certainly needed.
 
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My solution was that when you choose a limited class, you only get a number of lives with that class as it is limited to. So if there's only one sniper on the map, you'd only get one life with it. Once you die, you'd have to pick another class.

You could then earn extra lives by getting points.

This way, the weapons tend to end up in the hands of the players that use them most effectively, and then they stay there. Good for the team, and yet it gives others a chance to use the limited weapons.
 
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I can see why you may want to rotate classes, but it isn't necessary for me. Most of the time when I jump in, I choose a bolt rifle anyway regardless if I am in first or last.

It would probably be difficult to implement without the whole thing becoming awkward at some point. As a Mutator it would be fine, but I wouldn't want to see it as the default as part of the game itself.
 
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Stickie said:
Just open it up so its unlimited! After all, 16 mp44 users or whatever shouldnt be an issue.

I have exactly the same problem, (good machine but 1 gig of ram) and always end up with a fricken rifle. I didnt even know there was a mp44 in the game until one of my friends shot me with it point blank.

I have 1GB RAM, decent machine, and load absolute first of all players.
2mb ADSL connection.

And remember, you can pick up weapons.
Next time you want sniper, find out who is sniper, tail/cover him, then when he dies pick up his weapon if you can.
It not only allows you to use other weapons, but also helps your team mate as you can cover him.

Oh, and when I do go rifle, probably 25% or more of the time I get the opportunity to pick up an SMG.

Instead of complaining about the way things are, adapt yourself so you can a) make a better team player and b) get to use a wider variety of weapons.
 
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How to allow people to use different weapons (best idea ever, requires no changes)

How to allow people to use different weapons (best idea ever, requires no changes)

When you spawn as a rifleman, instead of whining you didn't get sniper, cover the sniper, or MG, or SMG or whoever, and then when he dies you might be able to pick up his weapons, and you can use them yourself!


Now there are IMO 3 distinct advantages to this.

1) It promotes teamplay and gives you a mini squad, giving your specialist (sniper, MG etc) cover, which is much appreciated (see here: http://www.redorchestragame.com/forum/showthread.php?t=9249)

2) It gives people a chance to try other weapons out when they pick them up (see here: http://www.redorchestragame.com/forum/showthread.php?t=9337 and http://www.redorchestragame.com/forum/showthread.php?t=9339)

3) It means you now have an extra specialised weapons (be it MG, Sniper, SMG etc) because the original guy respawns with a new weapon, and you have his old one! Even more firepower to wipe out the enemy with!


Now we just need to impliment this idea, which probably won't happen because no one will accept it, they just want to complain and be gifted the classes by the devs instead. :(
 
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Hard experience has shown me that those weapons on the ground are there for a reason. That reason is the former owner was killed right where you have to stand to gather his weapon :rolleyes: ... Think about the implications of that.

Unless I am on a map where a particualr weapon is really needed to claim a certain objective I prefer to stick with what I got ad play to its strengths. On occasion I will grab a weapon and make use of it but it better be from a spot wher I have plenty of cover.

The best example of this was playing a German Pak Soldat on Konigsplatz. I was behind the main Russian lines and out of PFs. Spotting a Sov MG I killed the owner and then took the MG to a new position facing German lines but not observed by the advancing Soviets, who ran right by or over my position. To most Sovs the green tracers appearred to be going "toward" the Germans but by concentrating on the last Sov in a group and working forward I was able to kill well over a dozen Soviets with their own MG by shooting them in the back. THis kept them from advancing on the German position, until they figured out what was going wrong...
 
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I paid three hundred dollars for a system upgrade for a very good reason. Maybe it wasn't with Red Orchestra in mind, but I still appreciate the fact that my money was well spent.

In RO I usually have the opprotunity to grab the sniper rifle/machinegun/commander class before anyone else does, but usually I don't. It's not really important what classes go to whom, whoever gets it usually does a good job.

Those who WANT the sniper rifle probably shouldn't have it anyway.
 
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We really need to lose the ammo flying all over the place. I just don't care about how unrealistic it would be anymore to pick up a weapon and have all of its ammo, it just pisses me off diggin around fruitlessly for that 'sweet spot' on each and every clip of ammo frantically. Or at least have all the ammo bundled up into one pouch that falls off the soldier when he dies. Also, there needs to be slower switching times so when you pick up a weapon, it doesn't instantly appear in your hands, the character pulls it out and readies it, taking maybe 2-3 seconds. It should be like this when you normally switch from weapons to grenades too.
 
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I just don't care about how unrealistic it would be anymore to pick up a weapon and have all of its ammo, it just pisses me off diggin around fruitlessly for that 'sweet spot' on each and every clip of ammo frantically.
If it was realistic, the ammo would stay in the soldier's pockets (I mean, it's just the weapon that got shot off, not his clothes :p). The reason they have that problem is engine limitations.
 
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