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Server New "Beta" server update is out for linux and windows

Ok, tried the beta, server ran for 20 minutes then went down. Dual xeon, FC4. Sent some sort of crash log on restart.

Code:
[SIZE=2]
Exit: Preparing to exit.
Log: 
Developer Backtrace:
Log: [ 1] ./ucc-bin-real [0x8642b18]
Log: [ 2] [0x5c7420]
Log: [ 3] ./ucc-bin-real [0x86129d5]
Log: [ 4] ./ucc-bin-real [0x8601f8a]
Log: [ 5] ./ucc-bin-real [0x804cf37]
Log: [ 6] /lib/libc.so.6(__libc_start_main+0xdf) [0x5fad7f]
Log: [ 7] ./ucc-bin-real [0x804aec1]
Log: Unreal Call Stack: UObject::StaticExit <- appPreExit
Exit: Exiting.
Log: FileManager: Reading 0 GByte 162 MByte 857 KByte 200 Bytes from HD took 5.074731 seconds (2.631311 reading, 2.443420 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Apr 7 09:38:30 2006
[/SIZE]
 
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First server crash

First server crash

A crash similar to this has happened only once. That crash was pre-beta1001.

This crash occured with betav1001.
.....
(77 lines of)Warning: ROBot RO-KonigsPlatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'

Warning: ROBot RO-KonigsPlatz.ROBot (Function ROEngine.ROBot.CheckVehicleRoute:01DF) Accessed None 'Vehicle'
Critical: AActor::processState
Critical: Object ROBot RO-KonigsPlatz.ROBot, Old State State ROEngine.ROBot.Roaming, New State State UnrealGame.Bot.Scripting
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level K
 
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