BicycleRepairMan said:Added "Jake's review"
One of the best reviews out there. It covers everything and not from a "what it doesnt do" perspective, but from a "this is what it does and why it rocks the **** out of everything else" view.Yoshiro said:http://www.wargamer.com/reviews/red_orchestra/default.asp Wargamer now has a review
Hyperion2010 said:One of the best reviews out there. It covers everything and not from a "what it doesnt do" perspective, but from a "this is what it does and why it rocks the **** out of everything else" view.
Witzig said:And its certainly very objective, though one has to keep in Mind its from the Perpective of a Wargamer who tend to not look down on Realism Games.
Hyperion2010 said:BRM, jake's review also has a score of a 9 given by the other reviewer (if I remeber correctly).
Hyperion2010 said:Ramm should go smack the reviewer at gotfrag for complaining about controls lol!
Lonyo said:No, it's totally valid IMO.
From the mod -> retail things have improved, but keys could still be further streamlined.
There are still some keys which could be combined, since they do different actions for different guns, eg: barrel change and give MG ammo are different keys (unless MG's can still give other MG's ammo, which would be silly anyway, if I was an MG I would probably carry as much ammo as I could for my own MG, possibly, I would assume...?), and switch fire mode is also a different key.
If you can find me a situation where you as a player would need to be able to change the MG barrel and give the MGer ammo, or switch fire mode and deploy/attach bayonet, then I will concede, but at the moment you can't need to do these things at the same time, yet they have seperate keys.
The reviewer also suggests a furthered context based use key, so it will do things like give MG ammo in the right situation, which also makes sense as an alternative.