With the many fixes TWI has put for performance, and Semi-Auto/SMG balancing, I really think the game is pretty nice now, but there are still at least 2 key features that are holding the game back from being a open game with variety, creativity, and of course, fun. I'm only going to talk about 1, the maps. The other one is tank, but I know TWI is working on that...
THE MAPS
They sure do look nice, they look damn nice, compared to the photos especially. But in reality, they are too small, have some lame camping spots, and have short distances of common engagement.
The usual engagement distance for most of my kills are below or about 100 meters. This is sad to me. Barracks, Apartments, Grain Elevator, Station, and Red October. All these maps just feel pretty crammed. I feel like me and my team are just moving forward, and forward only, about 80-100 meters spread apart, sprinting for 6 seconds to get into the general zone of combat.
Using my rifle at 40-80 meters too often. Barely any space for tanks. This is all a bad thing.
Now I'm sure TWI, RO1 vets, and RO2 players know of the map Ogledow. Now this map, while not the best RO1 map, sure does change the feel of the entire game in RO2. Tanks have freedom, infantry using caution and take their time reaching an objective, no secondary spawn points or squad spawning, 100-300m engagments. It's all so nice, to breath open air, and still be playing RO2.
I hope you release the SDK soon enough, we need more maps like Spartanovka, Ogledow, and Commisars.
THE MAPS
They sure do look nice, they look damn nice, compared to the photos especially. But in reality, they are too small, have some lame camping spots, and have short distances of common engagement.
The usual engagement distance for most of my kills are below or about 100 meters. This is sad to me. Barracks, Apartments, Grain Elevator, Station, and Red October. All these maps just feel pretty crammed. I feel like me and my team are just moving forward, and forward only, about 80-100 meters spread apart, sprinting for 6 seconds to get into the general zone of combat.
Using my rifle at 40-80 meters too often. Barely any space for tanks. This is all a bad thing.
Now I'm sure TWI, RO1 vets, and RO2 players know of the map Ogledow. Now this map, while not the best RO1 map, sure does change the feel of the entire game in RO2. Tanks have freedom, infantry using caution and take their time reaching an objective, no secondary spawn points or squad spawning, 100-300m engagments. It's all so nice, to breath open air, and still be playing RO2.
I hope you release the SDK soon enough, we need more maps like Spartanovka, Ogledow, and Commisars.