weapon collision is difficult though for a few reasons.
A: We currently have no option to remove the 18" something long bayonet on the nugget, that makes it a hell of a lot more cumbersome indoors.
B: We have no options for handling the rifle in other ways that make it easier to use a long rifle indoors.
Body collision would be good if there's a 'push your mate' ability. That way people can't grief by blocking up windows or doors as you can slowly nudge them out of the way.
Body collision would be good if there's a 'push your mate' ability. That way people can't grief by blocking up windows or doors as you can slowly nudge them out of the way.
Yes I cant wait to snipe from the top of one of pavlovs buildings and have a griefing teammate shove me off.
Yes I cant wait to snipe from the top of one of pavlovs buildings and have a griefing teammate shove me off.
MG recoil is fine. Use burst fire, you're not meant to shoot LIGHT machine guns full-auto anyway.
This coming from someone who has seen actual light machine guns being fired.
Also, if bayonet has no effect on anything (like in OST and RO2 atm) just keep it on by default. If you make it have an effect on sway or ballistics, then it needs to be removable.
Body collisions should be kept as they are, or make it like in TF2, so you can slip past griefers. Don't really see any reason to change it, it won't make any difference to anyone except griefers.
Tell me what's worse: an idiot blocking a door on purpose or an idiot that "enters your body" while you are firing, making you TK him?Body collisions should be kept as they are, or make it like in TF2, so you can slip past griefers. Don't really see any reason to change it, it won't make any difference to anyone except griefers.
Tell me what's worse: an idiot blocking a door on purpose or an idiot that "enters your body" while you are firing, making you TK him?
Few were the times people blocked doors on purpose in ROOST in my experience, but in RO2 all the time there are teammates that try to share a window with me and get in my line of fire, often getting themselves TK'd because of it, and that's a much bigger problem IMHO. Watching your whole team moving around like ghosts going through each others' bodies is also extremely immersion breaking.
There should also be an influence on the terrain on movement speed. Running over snow or debris is really difficult.