Commissars House,
In my opinion this map is the worst map design I've seen in a while. The gameplay is simply inferior on that map compared to all other maps that are included in Red Orchestra 2.
The reason that it's so inferior is because the entire design of the map just makes it one big deathpitt for every Allied soldier. This is due to two major issues.
1. There are too many open fields that offer barely any cover, severely limiting the amount of tactical movements you can make, thus creating a terribly predictable route to take, which can easily be blocked by any german that has an MG.
2. The germans get much much faster access to the buildings that have a few dozen windows. As well as getting much easier acces to objective D.
While the russians are basically forced to choose from 2 buildings at the start with very limited amount of windows.
This creates a HUGE dependancy for smoke grenades. It is almost impossible for the allied team to win without smoke grenades. As a result of this, any type of public play on this map just is a complete disaster. I would estimate that the germans win 95% of the time.
I went as sniper on the allied team. I figured that for me to be an effective sniper, I need to be able to move into the flank of the enemy.
Going to the side of objective D is simply too open, and too predictable, there are very little spots at which I can get a clear view on D without exposing myself from the anti-tank soldiers and snipers.
The other side, as seen in the thumbnail suffers from a chronic lack of cover as well, there's a small wall that could easily be used to move into their flank. But instead, they put the warning zone right behind it. As a result you are unable to move there for more than a few seconds. Forcefully having to expose yourself to the buildings that have a few dozen windows.
There's just one method of play that I know of, and that is to use smoke grenades to clear all the buildings by attacking from the center.
As a result this map feels extremely linear and has a huge advantage for the germans.
This map just feels like it was made with 100% teamwork in mind, while in reality, this will never happen on a pub server.
In my opinion this map is the worst map design I've seen in a while. The gameplay is simply inferior on that map compared to all other maps that are included in Red Orchestra 2.
The reason that it's so inferior is because the entire design of the map just makes it one big deathpitt for every Allied soldier. This is due to two major issues.
1. There are too many open fields that offer barely any cover, severely limiting the amount of tactical movements you can make, thus creating a terribly predictable route to take, which can easily be blocked by any german that has an MG.
2. The germans get much much faster access to the buildings that have a few dozen windows. As well as getting much easier acces to objective D.
While the russians are basically forced to choose from 2 buildings at the start with very limited amount of windows.
This creates a HUGE dependancy for smoke grenades. It is almost impossible for the allied team to win without smoke grenades. As a result of this, any type of public play on this map just is a complete disaster. I would estimate that the germans win 95% of the time.
I went as sniper on the allied team. I figured that for me to be an effective sniper, I need to be able to move into the flank of the enemy.
Going to the side of objective D is simply too open, and too predictable, there are very little spots at which I can get a clear view on D without exposing myself from the anti-tank soldiers and snipers.
The other side, as seen in the thumbnail suffers from a chronic lack of cover as well, there's a small wall that could easily be used to move into their flank. But instead, they put the warning zone right behind it. As a result you are unable to move there for more than a few seconds. Forcefully having to expose yourself to the buildings that have a few dozen windows.
There's just one method of play that I know of, and that is to use smoke grenades to clear all the buildings by attacking from the center.
As a result this map feels extremely linear and has a huge advantage for the germans.
This map just feels like it was made with 100% teamwork in mind, while in reality, this will never happen on a pub server.
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