Commissars House, what were they thinking?

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Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
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Sunny Scarborough
The biggest problem with this map is spelled "lockdown". Whoever thought it was reasonable to have to rush blindly into fire in order to cap those three points before lockdown sets in needs to be reborn as a dung beetle in his next life.


This!

It is the single most annoying game feature I have ever come across. Trying to force a certain type and speed of play is never a good idea.
 

Lt.PeterStegman

FNG / Fresh Meat
Mar 13, 2009
36
20
0
Germany
Yes, this. Also I don't get why spawn arty is allowed in RO2. In RO1 it would say "not an eligible target" if you tried marking the spawn area. I hope something similar will be added here.

Same thing for Barracks.
Most time the russians put their ari just right in front of the hall you spawn in.
Since its hard to locate it sometimes because its that quiet i just go out and get one on my head.Funkiller : p
 

Westernesse

FNG / Fresh Meat
Oct 11, 2011
406
68
0
Well, you and I are playing on the same server so I think we're seeing the same thing. My experience on DS:S on GE is that the Russians get so far up in the German grill at A, the Germans spend the majority of reinforcements and attention just trying to keep it. They have no will left for assaulting B after that, and just die in heaps on the flank or out in the open.

On other servers NOT Ducksoup, however, it all comes down to B and generally Russians aren't as motivated to hold A. If you poll Russian players of GE, many of them will say you should just let A go and concentrate on B. Ducksoup has shown you can do far more than that and totally paralyze the Axis.

That's not the only server I play on, but it is my preferred server since its the lowest latency for a 64 man server. I've played 4 others 64 man on GE in the last 10 days and I haven't seen any of them win. I've won it a lot on smaller teams like 20v20 or 12v12, but most servers seem to not be able to take C and hold it.

Today I played GE twice on 64 man today, Germans made it out of A to C in one round. In three matches of CH Russians won two of them (one with me defending, one attacking) and lost the other, in which we did manage to get to F both rounds, once we made it to take G, but lost it before getting H. The biggest problem with the map is that E doesn't give you extra lockdown time, it can be hard to take F once you've just had a hard fougth C and E very quickly. Actually most of the problems with the map is the lockdown timers. I'd relax all of them. I've often had teams that I felt were capable of taking the points through only to run out of time, especially on F. Which isn't the case on a lot of other maps I'm often relieved to run into lockdown since we are getting murdered.
 

Grimreapo

FNG / Fresh Meat
Jul 5, 2011
368
141
0
THis map is more than doable once C is taken but before then its a monster grind to take 3 objectives from a team that can counter attack any one..
 

Verluste

FNG / Fresh Meat
Sep 3, 2011
976
460
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www.youtube.com
Germans can spawnkill the russians quite easily if the russian team does not succeed in capping the first objectives.

Moreso, the tankcombat is ridiculous on this map. Russian tanks cant flank the german ones and since tanking is bugged like hell (which favors the german tanks) the T34's cant cope versus frontal duels against the P4's. Which is frankly the only option left.

How did this map ever get in the game? Shame on you John Gibson for another fail :eek:
 

Buzzles

FNG / Fresh Meat
Oct 10, 2011
152
45
0
U.K.
Personally, I find there's really two big problems for Allies:

1) It's a straight line to the objectives from the spawns, and the walls on the left/right mark "out of territory" boundries so there's no way to flank.

2) Spawn shooting, especially by German tanks. There's been games where spawn 1 (the left one in the bunker) at the start of the game has been nothing more than a death pit due to a P.IV firing into it via the huge open window.

Spawning and immediately dying isn't fair and it's certainly not fun. Doubly so when there's nothing you can do about it.

Either that window needs to be blocked up (which would make the doorway a death trap) or a snow drift/broken tank needs to be shoved just to the left of the water refinery close to the Allied spawn to block the line of sight. It would also help if some of the railings on the corner of the refinery were made into a higher bit of damaged wall as well.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Newton, NJ
Overall, I really like the map.

However, as a Russian, I really hate spawning at the initial Spawn 1. I have taken to selecting Spawn 2 for the initial spawn everytime and not the usual spawning on the Squad Leader just so I don't get stuck there.
 

|ChaoS|

FNG / Fresh Meat
Sep 14, 2011
86
46
0
This my favorite map (Red October Factory is the other)

I think it's great, with good team play it's not hard to beat the Germans. But with no teamwork....forget it.

Some of the best experiences on RO2 have been on this map ....as a Russian.
 
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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
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This my favorite map (Red October Factory is the other)

I think it's great, with good team play it's not hard to beat the Germans. But with no teamwork....forget it.

Some of the best experiences on RO2 have been on this map ....as a Russian.

Situations of teamwork that work out are always very rewarding. It's just not as rewarding when you have to play atleast 20 times on a particular map, just to experience it once.
 

Immanio

FNG / Fresh Meat
Aug 25, 2011
9
0
0
Disclaimers:
-I play on a server that apparently has tanks turned off. Didn't actually think about it until now, but there are no tanks in any maps there.
-It is also a 36 slot server, so 18 vs 18 at most.
-It's a public server

In my experience, usually playing soviet, soviets tend to win slightly more than half the time. Once again, this might be radically different on a 64 slot server with tanks, but this is my experience with the map.
 

Sir Nooblet of Noobshire

FNG / Fresh Meat
Oct 18, 2011
1
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I registered just to reply to this thread

The key to Commissars House is to use the cap points to flank the other points, so you kind of zig zag up the map.

Your tank should immediately go to the park where it is used to cut off the Axis from building 81 / kill the axis behind the walls

Building 81 then lets riflemen and machine gun on the top floor cut off reinforcements to Water refinery, while providing AT support into the park to cap the park.

Once you have the first three points, you need to assault the building head on, the tank in the park should be providing support by cutting off reinforcements from Com. South to Com. North. When this happens, the fight goes into the basement where it is the job of the infantry to cap Com South. The tank can go up the left side to stop Reinforcement from No Mans Land into Com. South.

The tank is a HUGE factor in this map, and most Allied Tankers are dumb as bricks and want to get in long shoot outs with P4s, which they will undoubtedly lose and blame it on their tank, rather than their horrible tactics.

The tank needs to be mowing down infantry from a very aggressive position. Let the Panzers find you, or flank them. But engaging in long shoot outs LOSES the game for the whole team.
 

Verluste

FNG / Fresh Meat
Sep 3, 2011
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I registered just to reply to this thread

The key to Commissars House is to use the cap points to flank the other points, so you kind of zig zag up the map.

Your tank should immediately go to the park where it is used to cut off the Axis from building 81 / kill the axis behind the walls

Building 81 then lets riflemen and machine gun on the top floor cut off reinforcements to Water refinery, while providing AT support into the park to cap the park.

Once you have the first three points, you need to assault the building head on, the tank in the park should be providing support by cutting off reinforcements from Com. South to Com. North. When this happens, the fight goes into the basement where it is the job of the infantry to cap Com South. The tank can go up the left side to stop Reinforcement from No Mans Land into Com. South.

The tank is a HUGE factor in this map, and most Allied Tankers are dumb as bricks and want to get in long shoot outs with P4s, which they will undoubtedly lose and blame it on their tank, rather than their horrible tactics.

The tank needs to be mowing down infantry from a very aggressive position. Let the Panzers find you, or flank them. But engaging in long shoot outs LOSES the game for the whole team.
When the P4's (which are superior to the T34's both in bugs and mysterious armor) move up early in the round they can spawnkill the two T34's (always 2 P4's vs 2 T34's...which is an unfair match to begin with) and the rest of the infantry. T34's that cant properly flank the P4's due to german spawnprotection.
This map is not made for tanks. Let alone for the buggy tanks with the auto-aimhack that shoot through smoke machinegunnercrew bots in RO2.
 
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Pertsa

FNG / Fresh Meat
Sep 24, 2011
26
10
0
When the P4's (which are superior to the T34's both in bugs and mysterious armor) move up early in the round they can spawnkill the two T34's (always 2 P4's vs 2 T34's...which is an unfair match to begin with) and the rest of the infantry. T34's that cant properly flank the P4's due to german spawnprotection.
This map is not made for tanks. Let alone for the buggy tanks with the auto-aimhack that shoot through smoke machinegunnercrew bots in RO2.


I totally agree that 2vs2 tanks is just stupid way to "make it even". I think it's just a tabu in FPS games to imbalance teams to make games even. If Germans had just one pz4 and limited to no artillery, the map would be ten times better already.

At the moment best thing t34s can do, is just ram panzers full speed and neutralize them that way.
 

Pertsa

FNG / Fresh Meat
Sep 24, 2011
26
10
0
You can take them out easy if you back off meter or few, shoot and then ram them again. Red army style dirty CQB.

Optimal technique is to ram panzer in a corner so its barrel points upward making it virtually useless. Done properly, you can still use your own guns to destroy German infantry while pinning p4 against a wall. My record for this is around 7 minutes and then we won the map.
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
0
In my opinion this map is the worst map design I've seen in a while. The gameplay is simply inferior on that map compared to all other maps that are included in Red Orchestra 2.


Commissars house is bad
but basicly all the maps in RO2 are too small to have arty on them
anytime you can call arty near a spawn at the start of a map , arty shouldnt be allowed
1 one fix would be only allow 2 rounds of arty
2 import the motar system from DH to replace arty ( withsome fixs to balance )
3 make the maps larger