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Another Patch, but my Notebook crashed/freeze again (like in BFBC2)
I have try a lot, but it doesn't help
Maybe the next Patch could help me.
I am still having same issue with latest patch.
Crash entering PB enabled server.
Vac Only Server works perfectly with no crash whatsoever.
I tried uninstallation, maual update, etc... No fix.
My other PB games are working fine.
Please fix the problem.
Yeah I'm having this problem too. I'm afraid all these hard freezes are going to corrupt my HD.
It makes sense that its PB that's causing it, since I only started getting these crashes during the DDE beta when PB was first introduced.
I really hope TWI is on this issue because its rather game-breaking for me from a technical perspective. It's just one more reason for me to shelve RO2 until its done.
One thing i find really strange about PB is that it seems to be a server side version we have on our client mahines :
- It create a log each time we launch the game ( in the svlogs folder ).
- It check for last pbss number requested ( this is supposed to be server only to increment the pbsvss.htm file with next pbss )
- It have a svss folder ( this folder on servers is where all the players pbss are stored )
- It checks for rcon and also for PBpower and finally for pbsvmaps.
As far as i know for having run few servers this way of working is only for servers, when PB is running on a server, they don't run like this on client side usually.
Also in ROgame.ini in the [ROGame.ROGameInfo] section we have this setting :
PunkbusterServerProfile=2
As we can see also in the game console after we launch the game it clearly says as prefix message "Punkbuster Server" not like other UE3 based games saying " Punkbuster Client" ( see the black screenshot ).
On the white screenshot, one part is what pb folder looks like in "C:\Users\User\AppData\Local\PunkBuster\HOS\pb" compared to all others games using PB ( i got 4 other games running PB and all are the same ).
Anyone on this ? Is this normal for the game to have client PB being a server side one and acting like it ? Or is there something wrong here ? Anyone have a cue about this ? Why PB act like if am starting a server each time i launch my game and not act like usual PB running client side ? Maybe it's normal i don't know but that's the first time i see this for a game so ...
Edit : BTW the folder of the Beta located here : "C:\Program Files (x86)\Steam\steamapps\common\redorchestra2beta\pb" contain what seems to be the correct PB client side usual files, the content is the same as on the bottom part of the white screenhsot in attachment.
Funny is : the files pbsvc_hos.exe located in the beta folder and in the public released version seems to be the same according to a md5 hash, but beta seems to have created a correct pb folder into the game directory with all normal files( see path above ) when the public released version create a server side configuration on the game folder itself ( located here "C:\Program Files (x86)\Steam\steamapps\common\red orchestra 2\Binaries\Win32\pb" ) something seems wrong here.
It's a shame there are so few VAC only servers