I would like to have my voice heard here as well:
The complaining about how the RO franchise has turned into more cod-like is sort of valid. But most of the features implemented to RO2 aren't the cause for that, the cause for that are the maps. They're not as large as in RO1, or some of the maps that are, aren't built like RO1 maps.
This adds a more fast-paced gameplay than RO1 fans are used to. To be honest, I found it quite funny that as an attacking axis machinegunner I could mostly just run & gun my way from base to the enemy's cap zone with hip-firing the MG and having a couple of pistol shots. That would've never happened in RO1, because of map design.
However, I do believe that the mod community of RO1 will come to RO2 and like in RO1, the best maps will be community-made maps. And since the RO2 map/mod community consists of RO1 mappers, you'll probably find more RO1 styled maps after a while. Just give it time.
Also, since the game is built around the battle of stalingrad, tripwire can't really put out maps that don't seem like stalingrad (which was mostly close quarters fights, like in the game now), but that doesn't bind the map community, I think we will see remakes of our favorite maps like zhitomir41, Tula outskirts, kalingradkessel and so forth.
What I'd like to say is: Give the map community time to make RO2 as great of a game as RO1 was.