I hoped to love RO2

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Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
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Brazil
www.hitconfirm.com.br
Lack of atmosphere and/or the epicness/ importance of trying to win on a map.

Random FPS drops, arty FPS drops, poor optimization for many people including me.

Stats not working.

Mediocre maps that almost seem to encourage solo play. Comiisars house and grain elevator are good however.

The use key that does 3 things in one.

The recon plane, that spots enemies, when pressing T brings up "enemy xxxx spotted" with rediculously big icons.

The cover system which when used, still makes you vulnerable to headshots.

Prone that gets stuck on some open areas.

Clunky controls, in which at rare times, your character could not do what you wanted him to do.

The radial orders menu that is overcomplicated resulting in you giving the wrong orders accidentally.

Being unable to respond to orders.

No1 caring about orders.

Being unable to mark artillery with squad leader any further than 100m away.

Mounted MG emplacements, which i would have loved to be a choice of weapon for the MG'er.

MG'er recoil when deployed being too high.



anything else?

Was it hard to tell your feedback like this? Now we have plausible things to discuss.

By lack of atmosphere/epicness/importance to win you mean what?

I liked the radial menu tbh, its just like the RO1 but in a mouse interface, the gripes about this system is that you give up camera movement and it fills the screen.

No1 caring about orders is more a problem with the players than with the game imo. Nobody cared about orders in RO1 too unless via VOIP or plain chat.
 
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Rhym3z

FNG / Fresh Meat
Sep 4, 2011
86
42
0
By lack of atmosphere/epicness/importance to win you mean what?

I liked the radial menu tbh, its just like the RO1 but in a mouse interface, the gripes about this system is that you give up camera movement and it fills the screen.

Bit hard to explain the 1st question.
But before you'd be in a foxhole, hesitating about moving out of it incase you get shot, it was unforgiving and hard.
Every inch of map you took meant a small victory in itself.

Now you can just run and die and not care.
I'm just not feeling the horrific/ dangerous side of war in this game like i did with the previous one, which was what its magic was.

If the radial menu smaller, that would be great, so i could manouver out of the way from some enemy.
Apart from that, i like to give orders quickly. so even a simple V - 1, then 2 would do it like Counterstrike order menu or something.
 
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Leo4444

FNG / Fresh Meat
Oct 10, 2006
370
55
0
Las Vegas
with all respect to the loyal people and community, but do you seriously expect them to create a game just for that, well let's be very generous, 1000 players?

They might be small with small overheads etc, but the would not be able to survive more then a year (maybe even less)

So instead they try to get rid of 1000 loyal fans and replace them with others? Why not just do what they said they would in months before release and keep the realism crowd and newcomers happy?
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
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Sub-Level 12
Get rid of fans? TWI didn't tell anyone to get lost. This is an example of people taking the way TWI chose to design their game as a personal insult. And that's where it crosses the pale for me. However you feel about the game, saying that "TWI abandoned us" or "traded us in for the CoD crowd" or whatever is where the whole catharsis of the RO1 vets starts to piss me off.
 
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Rhym3z

FNG / Fresh Meat
Sep 4, 2011
86
42
0
Get rid of fans? TWI didn't tell anyone to get lost. This is an example of people taking the way TWI chose to design their game as a personal insult. And that's where it crosses the pale for me. However you feel about the game, saying that "TWI abandoned us" or "traded us in for the CoD crowd or whatever" is where the whole catharsis of the RO1 vets starts to piss me off.

Then how about if they didnt name it redorchestra 2?
maybe that might have quelled their complaints
 
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Switchblade

FNG / Fresh Meat
Nov 21, 2005
2,033
377
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59
Holland
So instead they try to get rid of 1000 loyal fans and replace them with others? Why not just do what they said they would in months before release and keep the realism crowd and newcomers happy?

There are/will be extreme realism servers for those players, has been discussed to death over and over again.

Get rid of fans? TWI didn't tell anyone to get lost. This is an example of people taking the way TWI chose to design their game as a personal insult. And that's where it crosses the pale for me. However you feel about the game, saying that "TWI abandoned us" or "traded us in for the CoD crowd or whatever" is where the whole catharsis of the RO1 vets starts to piss me off.
Exactly
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
with all respect to the loyal people and community, but do you seriously expect them to create a game just for that, well let's be very generous, 1000 players?

They might be small with small overheads etc, but the would not be able to survive more then a year (maybe even less)

Yeah, except that the large majority of players I play with are brand new to the RO franchise, or were only casual or short term RO1 players, and even they dislike this decision. In the short time they were playing RO, they really enjoyed the semi-authentic nature of it, and having this many experimental weapons floating around seems stupid even for new players.

The hallmark of the RO series is that you have some realism. I mean, look at all the work that went into the tanks, the care in crafting the maps, etc. Then they dump these prototype weapons in there and it blows the whole atmosphere, and upsets the balance of the game.
 
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SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
Get rid of fans? TWI didn't tell anyone to get lost. This is an example of people taking the way TWI chose to design their game as a personal insult. And that's where it crosses the pale for me. However you feel about the game, saying that "TWI abandoned us" or "traded us in for the CoD crowd or whatever" is where the whole catharsis of the RO1 vets starts to piss me off.
Can't really say it any better.
 

OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
with all respect to the loyal people and community, but do you seriously expect them to create a game just for that, well let's be very generous, 1000 players?

They might be small with small overheads etc, but the would not be able to survive more then a year (maybe even less)
I have to agree completly, in order to make money they had to make a game open to a wider audience, even if it means the game will have lots of CoD elements, because those are the ones which attract customers and their money. When another modding community that doesn't need money to live will show up and make a realistic game like RO was everybody will be happy, but now RO2 is the closest thing to that.
TWI is no longer a group of modders it's a company right? And it needs money to keep working.
 
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Rhym3z

FNG / Fresh Meat
Sep 4, 2011
86
42
0
im just saying that if you are expecting a sequel, you expect the same flavour of game.
You expect it with films, why not with games?
and because this is such a niche game, i would have expected the same flavour even more.
But right now, i wouldnt know where to place it.

its not a cod or bf competitor, its not a realistic ww2 shooter.
its not like tf or counterstrike?
so what then? just another generic game that will be forgotten about in a short time?
Its not even original enough to be placed in a "in its own league" category, like RO was
 
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OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
I actually see ro2 like a cod competitor, go to tripwireinteractive.com, first page says, why ro2 will beat call of duty.
Which isn't bad because it has the potential to elevate the gaming experience to a slighlty more realistic level.
 

Makino

FNG / Fresh Meat
Dec 9, 2005
576
86
0
Brazil
www.hitconfirm.com.br
Bit hard to explain the 1st question.
But before you'd be in a foxhole, hesitating about moving out of it incase you get shot, it was unforgiving and hard.
Every inch of map you took meant a small victory in itself.

Now you can just run and die and not care.
I'm just not feeling the horrific/ dangerous side of war in this game like i did with the previous one, which was what its magic was.

If the radial menu smaller, that would be great, so i could manouver out of the way from some enemy.
Apart from that, i like to give orders quickly. so even a simple V - 1, then 2 would do it like Counterstrike order menu or something.

I am having the RO1 feeling the same way on RO2, maybe you dont feel the same as before because its not new anymore. But it is really subjective, so it is a shame that it is not working for you.

Actually they have a system without the radial menu to give orders in a finer level ("Riflemens - move there" for example) with the X and F keys. It is real easy and quick to use.

One of the things that i really miss from RO1 is the Leg Shot slowing down the target.

But today's patch really did a hit on my experience so far with all the AVT/Mkb running around. I dont mind having it on the game, but the availability really need to be toned down.
 
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SnowyOak

FNG / Fresh Meat
Jun 17, 2011
444
145
0
Chicago, USA
At the risk of sounding mean, and I really don't mean to be, all the people who are asking RO2 to be more like RO should just play RO. Seriously, if you're trying to take a new game and move it towards its spiritual predecessor then why not just play the original? It doesn't seem that anything besides a graphically updated RO would fit their standards for their vision of RO2.

Certainly, RO2 is meant as a successor to RO conceptually, but it is a very different game in the current state. I think it's brilliant, with a few flaws, and provides very solid game play but it isn't meant to be a carbon copy of RO. Maybe we just need to understand that they're never gonna be the same game and learn to love them both for how amazing they are & how fantastic TWI is for making them both.
 

Rhym3z

FNG / Fresh Meat
Sep 4, 2011
86
42
0
I actually see ro2 like a cod competitor, go to tripwireinteractive.com, first page says, why ro2 will beat call of duty.
Which isn't bad because it has the potential to elevate the gaming experience to a slighlty more realistic level.

How does it compete with COD tho?
COD is almost completely different.
Almost like quake with mp5's, perks and unlocks.
Its a much bigger franchise that will sell un-earned millions.
i dont understand
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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Sub-Level 12
im just saying that if you are expecting a sequel, you expect the same flavour of game.
You expect it with films, why not with games?
and because this is such a niche game, i would have expected the same flavour even more.
But right now, i wouldnt know where to place it.

its not a cod or bf competitor, its not a realistic ww2 shooter.
its not like tf or counterstrike?
so what then? just another generic game that will be forgotten about in a short time?
Its not even original enough to be placed in a "in its own league" category, like RO was

While you're busy being hung up on labels (which are completely subjective, it's plenty "realism WWII shooter" for me, compared to everything else out there) plenty of other people are playing the game and enjoying it for what it is.

You should try to see the game as it is, because you'll spend a life time pointing at what games are not.
 

stayBlind

FNG / Fresh Meat
Aug 4, 2011
159
45
0
34
Suwanee, GA
with all respect to the loyal people and community, but do you seriously expect them to create a game just for that, well let's be very generous, 1000 players?

They might be small with small overheads etc, but the would not be able to survive more then a year (maybe even less)

I am not complaining; I will wait on mods, but it would have been nice to have the option. I was expecting more than just being able to disable the HUD and get rid of pistols.

As far as game mechanics go, I look at innovative features such as crouch-sprint and three-dimensional iron sights and I think to myself, "Wow, Tripwire Interactive has great design ideas that can revolutionize the FPS genre".

Then, I see features such as the 'Spawn on squad leader' and unlock systems. What has TWI done to revolutionize these features? In fact, the 'Spawn on squad leader' feature is worse than its counterpart in BC2, e.g. A player spawning on a squad leader who is inside a building, only to find that you've spawned outside of the building right in the middle of enemies.

I get the fact that these features were implemented because TWI thought it would benefit the game as a whole (regardless of their motives), but what I don't seem to understand is why they are not OPTIONAL. As it stands now, I must play RO2 with the same features that stopped me from playing BC2.

I respect TWI's decisions, after all it is their piece of art. I just wish that they had made MORE things optional. I'm glad that they are releasing the SDK; without it, I would not have purchased RO2.
 
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Nenjin

Grizzled Veteran
Apr 30, 2009
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Sub-Level 12
I get the fact that these features were implemented because TWI thought it would benefit the game as a whole (regardless of their motives), but what I don't seem to understand is why they are not OPTIONAL. As it stands now, I must play RO2 with the same features that stopped me from playing BC2.

After a certain point, options start to divide the community. I mean....look at the divides around us right now. Unlocks vs. no unlocks. Realism-anything vs. relaxed realism. Even the divide between people who want aiming to be so hard it scares people away from the game, and people who don't want arbitrary amounts of "realism" thrown in to annoy them.

You can't always try and split the difference between the fan base. At some point you have to decide that there is a way the game is going to be played, because it's the kind of game YOU as a developer want to create.

It's possible the guys that made RO1 played some of the newer games and thought "you know, I actually like some parts of this. Maybe if we can get it working right we can take the bad out of it and leave the good."
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
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here to kill your monster
this U3 license is tripwire's chance to break into the big league and I think anyone who expected a game that adhered closely to RO was somewhat misguided

I appreciate the argument about using the same brand name, but by the same token there are concessions to the original game, as well as by all accounts ample opportunity to forge a gameplay style more akin to the original.

What will be interesting is to see which, if any, of the mods adopt a more RO style approach, or whether they will be more like content packs - in which case a new mod might spring up to change the core gameplay.

Other than that, a lot of ppl will just have to look to new upcoming mod teams (like RnL i guess although it sounds like their game is faltering somewhat nowadays) to provide that ultra-authentic historical shooter experience

But as i've always maintained, thou from our point of view it would have been great for a direct Ro experience in unreal 3, you cannot blame tripwire -indeed it would have been foolish for them to blow their prize engine license on another niche shooter, when they have the opportunity to at least get mentioned in the same breath as the activision and EA titles, and revel in the success and financial reward that that bestows.