Not only do I remeber RO1, but I still play it daily. Me and the many others that play it have no problem with being able to bail. The problem with the original RO1 (which was fixed in the darkest hour mod) is that instead of getting out slowly, you got out instantly and that made it possible to bail before a round struck. In darkest hour you have the option to bail (if you live to) only you have to open the hatch before you can get out. Most of the time when people choose to bail they are next to an objective, and you would then defend that objective until you were either killed or picked up by transport. This system in RO2 is unrealistic and is being pushed as if it were realism at its best.
Upvote
0