Also in wwII online if you fly low enough to spot inf...they'll shoot your plane down along with AAA fire. So...yeah should be fun shooting planes in RO2. Hope you get alot of points for it.
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Also in wwII online if you fly low enough to spot inf...they'll shoot your plane down along with AAA fire. So...yeah should be fun shooting planes in RO2. Hope you get alot of points for it.
Yes, because how things work in 1794 is exactly how they work in 1942.
The concept is realistic, the most unrealistic is how fast it is, and that a lieutenant has the ability to call it in and get the info. In reality it's more likely it would of gone though the battalion commander and the battalions signal platoon (which had 4 radios at this time), before reaching down to the platoon commanders.
Seriously tripwire? Why is there a recon plane feature. If Red Orchestra is supposed to be realistic, why is there a recon plane that tells you where the enemy is.
And how does it get communicated down the command chain? Telepathy? It makes no sense.
I feel like this is codifying our beloved game. And how is a recon plane supposed to get there in the first place.
Weren't germany and russia fighting for air superiority.
Maybe if different maps had different air superiority, or there was some system for fighting over it. It would be cool to see planes fighting each other in the air, it would really add to the atmosphere. But the recon planes system ro has right now makes no sense.
How is a guy in a plane supposed to see people and tell the commander where they are.
I'm really concerned about RO becoming like CoD. We have recon planes and arty, so why not add in dogs so we got all 3 kill streaks. What do you guys think?
Should this feature even be in this game? And if so, how would you balance it or make it realistic.
Exactly, and it's not like it'll even be that useful, at them most it'll show where the flock of enemies are generally around like if they are going for point A or point B. and that's if Thier not in cover.
I think it all makes sense, and the whole "telepathy" thing is just to make the system actually work without being lame.
I'm ok with the feature in RO2. But I do find it extremly annoying how games are having UAV's and Arty strikes, kill streaks and all just to get a piece of CoD money.
Although just because it has those cool features doesn't mean its a COD clone. Game is nothing like it.
Still, hate the fact COD took over online gaming.
If you and half a dozen other people are flanking the enemy, and when they see a recon plane coming and all of you stop moving and sort of camouflage yourselves on the ground, would you still be spotted? In real life, a recon plane couldn't see you, but a computer can't tell the difference and you'll get spotted and everyone will know your flanking. This will ruin the balance.
Seriously tripwire? Why is there a recon plane feature. If Red Orchestra is supposed to be realistic, why is there a recon plane that tells you where the enemy is. And how does it get communicated down the command chain? Telepathy? It makes no sense. I feel like this is codifying our beloved game. And how is a recon plane supposed to get there in the first place. Weren't germany and russia fighting for air superiority. Maybe if different maps had different air superiority, or there was some system for fighting over it. It would be cool to see planes fighting each other in the air, it would really add to the atmosphere. But the recon planes system ro has right now makes no sense. How is a guy in a plane supposed to see people and tell the commander where they are. I'm really concerned about RO becoming like CoD. We have recon planes and arty, so why not add in dogs so we got all 3 kill streaks. What do you guys think? Should this feature even be in this game? And if so, how would you balance it or make it realistic.
Yes, because how things work in 1794 is exactly how they work in 1942.
Of course things work differently in 1942 than they did in 1794
I feel your pain Shadows..
There is no reason to have Recon & Arty Support called in a skirmish level ( squad-Platoon ) FPS game that lasts only 15 minutes...Stuff like this should only be incorporated in some sort of Campaign game.
At the end of the day, it's a video game. It's supposed to be fun. I'm sure their talented QA staff is finding the right balance between hardcore simulation and COD.
A decent and well played map can last 30 minutes or more and RO isn't just some Skirmish game, otherwise why bother with tanks?
In fact, let's take everything out of the game so that players can only kill their enemies by clubbing them over the head with their boot.
And only in campaign?
I imagine RO2 Campaigns will be pretty long, but I also know CoD and BF SP campaigns don't even last 15 minutes and I usually fly through them in about 5 minutes..... so there'd be even less use for arty in that.
Also, considering each team only has a certain amount of arty strikes and just can't keep spamming them through the entire game like in BF2, your concerns over that are trivial.
Most RO1 maps either have no arty or you only have 3-5 strikes through the entire game.... so it's either not an issue on some maps, or you have to be very wise on how you use the few they give you on others.
Thanks for proving my point.
I can see it now, Praxius calls in Division/Corp Arty & Air Support for his Fireteam, and all in a game that lasts as long as a bathroom break.
Your simply missing the point and the bigger picture...Future MkB 42 & Recon Plane user