Would this game mechanic work? Would it make RO2 better?
Basically, whenever a player feels outgunned or outnumbered, he can raise a white flag and throw his weapon and the enemy can choose to keep him as a prisoner.
This could be balanced with things like gaining extra points for saving a foes' life, but having to guard him from overthrowing the guarder, which makes it harder when you end up under attack.
In turn, the guader could trade the prisoner for a prisoner on his own side, or trade him for getting to escape a deadly situation, the other side could choose if they want him back.
For realism and more tactical gameplay, you know?
Basically, whenever a player feels outgunned or outnumbered, he can raise a white flag and throw his weapon and the enemy can choose to keep him as a prisoner.
This could be balanced with things like gaining extra points for saving a foes' life, but having to guard him from overthrowing the guarder, which makes it harder when you end up under attack.
In turn, the guader could trade the prisoner for a prisoner on his own side, or trade him for getting to escape a deadly situation, the other side could choose if they want him back.
For realism and more tactical gameplay, you know?