I like the idea of the greylist but why is that not the default for all mutators not whitelisted? I've noticed that even the mutators for single enemy types has been removed from the whitelist and greylist. Is there any reason for removing a very enjoyable and skill-increasing portion of the game from being playable? I'm discouraged from even making many of my mods come into fruition just from knowing that I won't be able to use my perks with them.
What is the logic behind making the game practically unplayable for non-whitelisted mutators when it's been demonstrated and put into effect the mode of disabling them from raising perks while still using them?
What is the logic behind making the game practically unplayable for non-whitelisted mutators when it's been demonstrated and put into effect the mode of disabling them from raising perks while still using them?