Holy crap! Jaw dropping amazing stuff!
Thanks for the new footage and info TWI / Yoshiro.
Couple of interesting things I noticed. The rag doll bodies don't clip each other - in other words, they lie on each other realistically, along with dropped weapons. Looks great!
Firefight has no weapon limits. Not my style, but hey, different strokes for different folks. Also a great way to get proficient at those hard to get weapons, liked scoped rifles (I still do better as a rifleman than a "sniper").
Love the auto-sprint from prone, back to auto deploy. I recall some other game had auto sprint from prone, but I can't remember what it was. Felt a lot more fluid.
Note, there's a white dot for aiming the tank weapons. That way, you aim where you want it, but the movement speed is still constrained to reality.
Progressive destruction looks great, realistic, and very playable.
The class progression is a LOT more detailed than I expected. I wonder if you'll get experience points you get to "spend" how you like, as with a typical RPG game. I'm curious how that will affect the animations, if you increase your speed. I guess there's a system for that.
Also note the weapon progression - reload, recoil, sway, etc.
BTW: I can see how stamina would be increased with experience. A) You can get better conditioned over time, and B) you can get experienced in moving over the familiar terrain in such a way to expend less energy. I don't think it's implausible.
Lot of new stuff for the Facts thread.
Thanks for the new footage and info TWI / Yoshiro.
Couple of interesting things I noticed. The rag doll bodies don't clip each other - in other words, they lie on each other realistically, along with dropped weapons. Looks great!
Firefight has no weapon limits. Not my style, but hey, different strokes for different folks. Also a great way to get proficient at those hard to get weapons, liked scoped rifles (I still do better as a rifleman than a "sniper").
Love the auto-sprint from prone, back to auto deploy. I recall some other game had auto sprint from prone, but I can't remember what it was. Felt a lot more fluid.
Note, there's a white dot for aiming the tank weapons. That way, you aim where you want it, but the movement speed is still constrained to reality.
Progressive destruction looks great, realistic, and very playable.
The class progression is a LOT more detailed than I expected. I wonder if you'll get experience points you get to "spend" how you like, as with a typical RPG game. I'm curious how that will affect the animations, if you increase your speed. I guess there's a system for that.
Also note the weapon progression - reload, recoil, sway, etc.
BTW: I can see how stamina would be increased with experience. A) You can get better conditioned over time, and B) you can get experienced in moving over the familiar terrain in such a way to expend less energy. I don't think it's implausible.
Lot of new stuff for the Facts thread.
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