this is my opinion :
1) It's so badly optimised. I have a 2 month old machine (i7, GTX 460 with 4GB DDR3) and this map makes my game freeze for a second or two fairly frequently. It's not even a top of the range engine anymore (but that in itself probably explains some of the poor performance, see 6).
No problems here.. My gf has this problem (on a 5 year old laptop lol) and it seems to go away once your playing for a while.
2) The fog distance inside is atrociously low. There's just no respite from the fog.
Ambiance.. Its a design choice...and its a free map... so get over it.
3) Ammo placement seems completely arbitrary. Hiding in corridors that rarely get used, in rooms out of the general trader-to-trader paths or several found in extremely close proximity. There seems to have been no method to such madness.
I dont see the problem here... since the map itself isnt the easiest one. And again...its free...so I dont mind
4) Theres no space for a full team (6) to comfortably holdout, anywhere on the map besides 1 room where zombies literally rain down on you from the rafters all rooms/areas are of similar sizes besides the spawn (which you only fight at when you spawn).
wrong... There are allot of places to stand your ground... srry m8 but I really dont have this problem on a 6 player server
5) The player clipping is morbidly over zealous. Things that look like they can be walked over or jumped onto cannot (not even for exploitation, but just so other players can get a line of sight). Edges of large props/models with wide bases that look like they can be walked past... specimens will trap you against invisible collision boxes with 6 ft of room.
No problems with that either...m8...do you even like killing floor?
6) The density of detail is too much. It's just everywhere. It gets in your way when walking. It gets in your line of sight. There's no justification for the density of detail.
JEEEZZZ... its a free map... get over it. It looks fine m8.
7) For some reason this map is just full of crawlers. Everywhere. a good 50% of the zombies i see are crawlers. Not sure why, but it's really annoying.
no problems with this... stand somewere else maybe?
8) There are almost no doors to weld and those that are are in completely none useful locations.
santa is very open about things... since his line of work concerns children. He's trying to avoid lawsuits.
9) The map lends itself to griefers because of the many small doorways and corridors that litter the map. It hasn't been too much of an issue because most people are achievement farming; but if i felt like it the trader positions can be so distant i can stop and force a team to fight with practically no ammo because i stood in one of the many narrow doorways. This is problematic enough when there's a small door on the trader entrance.
then position yourself outside.. srry I dont see a problem here...again. Maybe because the WPC bans griefers lol. INSTANT!
10) Zombie entrances are everywhere. No location is really more advantagious to hold than any other and besides going outside (where zombies potentially spawn right on you) there's almost no way to put a distance between you and the specimens.
mwa...There are places were you can move arround enough to get the distance. Even inside
Again its my opinion...
Its a free update peeps...and allot of people like it so stop wining allready...Its Christmas m8s!