I hate the game spawning / AI algorithms. The must look like that:
If player = berserker -> spawn hordes of crawlers, preferably just above his head
If player = medic -> spawn sirens behind every corner
If player = demo -> spawn stalkers everywhere to spoil his grenades
If player = commando -> no matter who enraged fleshpound, target the commando
If player = sharpshooter -> make gorefasts strafe like drunken kung fu masters
If player = support -> spawn single trash zeds constantly
If player = firebug -> teleport two already raged scrakes to his immediate vicinity
Murphy's law, 'eh? :IS2:
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