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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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VNTE-DeweyCanyonII

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  • VNTE-DeweyCanyonII

    Hello everyone.
    Just recently I just thought I'd need to reflect a different side of a weather in Vietnam and because of it I decided to go with an Operation Dewey Canyon II being part of Operation Lam Son 719 with a US convoys trying to sneak up in between overcast weather including a fight between U.S 101st Airborne Division and inconsistent VC troops, dominating the high ground on the map, while US troops will have to move along the road.
    It tells us a story of a convoy delivering troops and supplies , which would let to reopen Route 9 all the way to the old Khe Sanh Combat Base which had been abandoned by U.S. forces in 1968. The base would be reopened and would then serve as the logistical hub and airhead of the ARVN incursion.

    I decided not to got with full historical accurace here, but instead deliver full blown rainy weather.
    Here are some of the screenshots, I want to share you below.
    I hope that in case of M35 custom/official vehicles being added, it will be featured on this map.

    https://ibb.co/db3MX5
    https://ibb.co/jtNFs5
    https://ibb.co/jvvqQQ
    https://ibb.co/e3FqQQ
    https://ibb.co/jDfeKk
    https://ibb.co/ex96zk
    https://ibb.co/fJADek
    https://ibb.co/emMx5Q

  • #2
    looks good i like a rain map

    Comment


    • #3
      very nice, when can we expect it?

      Comment


      • #4
        I cannot give a certain date, but I have a vacation departure on 29th, so either after 14th August or before 29th.

        Comment


        • #6
          Hey everyone!
          Just pushed my map on steam, everyone is free to check it out.

          Direct Link: https://drive.google.com/open?id=0Bw...GZCWWFIUGlrWUU
          SWS Link: http://steamcommunity.com/sharedfile...?id=1092176611

          Comment


          • #7
            but it crashes, right?

            Comment


            • #8
              On a live server you cannot capture A. Star fills up and that's it. I gave up after few minutes. Hope it helps you to find a reason. Also I ran to next cap zone B sill having a flashing start with A at the bottom of my screen. Server crashed after I left it.
              Last edited by [40-1]MORD; 07-28-2017, 02:54 AM.
              [CENTER][U][I][B][COLOR=DarkOrange][URL="http://www.40-1.net"] [COLOR=SandyBrown]www.40-1.net[/COLOR][/URL]

              [URL="http://www.gametracker.com/server_info/81.19.216.12:7807/"][IMG]http://cache.www.gametracker.com/server_info/81.19.216.12:7807/b_560_95_1.png[/IMG][/URL]
              [/COLOR][/B][/I][/U][/CENTER]

              Comment


              • #9
                Well I've put a warning on a wokshop the day I released it, that it crashes upon capping A, I dont consider TWI forums a valuable rrsource since there is no proper Rising Storm 2 Modding sub forum

                Comment


                • #10
                  You released it broken.

                  Personally I would have hidden it as soon as I found out it didn't work and tried to fix it.

                  Comment


                  • #11
                    Well if you dont mind, I've put a warning and I still better release a map, rather than do it in 2 weeks. I went on vacation the day I released it and tried to fix it, but ohh well look AMG cant simply make SDK to work, because once you're capping 1st objective in PIE it crashes, so nearly impossible to determine whether or not its been really fixed.
                    I could upload a fixed version that day, but again, SDK is utter piece of ****, which takes months for AMG to fix it in first place.

                    Comment


                    • #12
                      Just keep at it North, this game needs maps in the worst way & none of the customs are finished yet so you're in good company. This rain effect alone makes it worth playing.

                      If you could make the fencing around D climbable that'd be cool.

                      Comment


                      • #13
                        Yeah I'm currently working on the map to make it better. Since currently you're playing the version without working spawn protection at all and community is suprisingly good at playing it and its heavy team dependant as of now.

                        I'm gonna address all the issues and will be working on adding E cap zone.

                        Comment


                        • #14
                          Played your map on Powerbits server and I love it. But people say there is grlich were guys can go under map. Its bridge and and last secotr. Where rice field are or something like this.

                          Other thing i didnt like is first sector. When defenders get on or close to objective attackers already take it or they are close to taking it. Simply attackers are way closer than defenders.

                          Comment


                          • #15
                            Defenders are suppose to defend the objective from above in a distance, not being up close to it. Some may say its stupid, but imo its a more realistic way of simulating real war defense.

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